}
+size_t CursorSlice::nargs() const
+{
+ return inset_->nargs();
+}
+
+
+size_t CursorSlice::ncols() const
+{
+ return inset_->ncols();
+}
+
+
CursorSlice::idx_type CursorSlice::idx() const
{
return idx_;
}
+CursorSlice::idx_type & CursorSlice::idx()
+{
+ return idx_;
+}
+
+
void CursorSlice::par(par_type par)
{
par_ = par;
}
+CursorSlice::par_type & CursorSlice::par()
+{
+ return par_;
+}
+
+
void CursorSlice::pos(pos_type pos)
{
pos_ = pos;
}
+CursorSlice::pos_type & CursorSlice::pos()
+{
+ return pos_;
+}
+
+
+CursorSlice::pos_type CursorSlice::lastpos() const
+{
+ BOOST_ASSERT(inset_);
+#warning implement me for texted, too.
+ return inset_->asMathInset() ? cell().size() : 0;
+}
+
+
void CursorSlice::boundary(bool boundary)
{
boundary_ = boundary;
}
-MathInset * CursorSlice::asMathInset() const
+CursorSlice::row_type CursorSlice::row() const
{
- return static_cast<MathInset *>(const_cast<InsetBase *>(inset_));
+ BOOST_ASSERT(asMathInset());
+ return asMathInset()->row(idx_);
}
-UpdatableInset * CursorSlice::asUpdatableInset() const
+CursorSlice::col_type CursorSlice::col() const
{
- return static_cast<UpdatableInset *>(const_cast<InsetBase *>(inset_));
+ BOOST_ASSERT(asMathInset());
+ return asMathInset()->col(idx_);
}
-MathArray & CursorSlice::cell(CursorSlice::idx_type idx) const
+MathInset * CursorSlice::asMathInset() const
{
- BOOST_ASSERT(inset_);
- BOOST_ASSERT(asMathInset());
- return asMathInset()->cell(idx);
+ return inset_ ? inset_->asMathInset() : 0;
}
-MathArray & CursorSlice::cell() const
+UpdatableInset * CursorSlice::asUpdatableInset() const
{
- BOOST_ASSERT(inset_);
- return asMathInset()->cell(idx_);
+ return inset_ ? inset_->asUpdatableInset() : 0;
}
-void CursorSlice::getPos(int & x, int & y) const
+MathArray & CursorSlice::cell() const
{
- BOOST_ASSERT(inset_);
- asMathInset()->getPos(idx_, pos_, x, y);
+ BOOST_ASSERT(asMathInset());
+ return asMathInset()->cell(idx_);
}
-void CursorSlice::setPos(int pos)
+void CursorSlice::getScreenPos(int & x, int & y) const
{
- pos_ = pos;
+ BOOST_ASSERT(asMathInset());
+ asMathInset()->getScreenPos(idx_, pos_, x, y);
}