#include <config.h>
#include "BufferView.h"
+#include "bufferview_funcs.h"
#include "buffer.h"
#include "cursor.h"
#include "coordcache.h"
#include "mathed/InsetMath.h"
#include "mathed/InsetMathScript.h"
#include "mathed/MathMacroTable.h"
-#include "mathed/MathParser.h"
#include "support/limited_stack.h"
#include <sstream>
#include <limits>
+#include <map>
namespace lyx {
int xo;
int yo;
InsetBase const * inset = &it.inset();
- Point o = c.bv().coordCache().getInsets().xy(inset);
+ std::map<InsetBase const *, Point> const & data =
+ c.bv().coordCache().getInsets().getData();
+ std::map<InsetBase const *, Point>::const_iterator I = data.find(inset);
+
+ // FIXME: in the case where the inset is not in the cache, this
+ // means that no part of it is visible on screen. In this case
+ // we don't do elaborate search and we just return the forwarded
+ // DocIterator at its beginning.
+ if (I == data.end()) {
+ it.top().pos() = 0;
+ return it;
+ }
+
+ Point o = I->second;
inset->cursorPos(c.bv(), it.top(), c.boundary(), xo, yo);
// Convert to absolute
xo += o.x_;
// The common case is 'LFUN handled, need update', so make the
// LFUN handler's life easier by assuming this as default value.
// The handler can reset the update and val flags if necessary.
- disp_.update(true);
+ disp_.update(Update::FitCursor | Update::Force);
disp_.dispatched(true);
inset().dispatch(*this, cmd);
if (disp_.dispatched())
if (!disp_.dispatched()) {
lyxerr[Debug::DEBUG] << "RESTORING OLD CURSOR!" << endl;
operator=(safe);
- disp_.update(false);
+ disp_.update(Update::None);
disp_.dispatched(false);
}
}
{
BOOST_ASSERT(!empty());
//lyxerr << "Leaving inset to the right" << endl;
+ const pos_type lp = (depth() > 1) ? (*this)[depth() - 2].lastpos() : 0;
inset().notifyCursorLeaves(*this);
if (depth() == 1)
return false;
pop();
- ++pos();
+ pos() += lastpos() - lp + 1;
return true;
}
}
+Row const & LCursor::textRow() const
+{
+ ParagraphMetrics const & pm = bv().parMetrics(text(), pit());
+ BOOST_ASSERT(!pm.rows().empty());
+ return pm.getRow(pos(), boundary());
+}
+
+
void LCursor::resetAnchor()
{
anchor_ = *this;
}
-void LCursor::selHandle(bool sel)
+bool LCursor::selHandle(bool sel)
{
//lyxerr << "LCursor::selHandle" << endl;
if (sel == selection())
- return;
+ return false;
resetAnchor();
selection() = sel;
+ return true;
}
}
if (pos() == 0) {
- if (inset().nargs() == 1 && depth() == 1 && lastpos() == 0)
+ // If empty cell, and not part of a big cell
+ if (lastpos() == 0 && inset().nargs() == 1) {
+ popLeft();
+ // Directly delete empty cell: [|[]] => [|]
+ if (inMathed()) {
+ plainErase();
+ resetAnchor();
+ return true;
+ }
+ // [|], can not delete from inside
return false;
- pullArg();
- return true;
+ } else {
+ // move to left
+ popLeft();
+ return true;
+ }
}
if (inMacroMode()) {
// special behaviour when in last position of cell
if (pos() == lastpos()) {
bool one_cell = inset().nargs() == 1;
- if (one_cell && depth() == 1 && lastpos() == 0)
+ if (one_cell && lastpos() == 0) {
+ popLeft();
+ // Directly delete empty cell: [|[]] => [|]
+ if (inMathed()) {
+ plainErase();
+ resetAnchor();
+ return true;
+ }
+ // [|], can not delete from inside
return false;
+ }
// remove markup
- if (one_cell)
- pullArg();
- else
+ if (!one_cell)
inset().idxGlue(idx());
return true;
}
void LCursor::setTargetX()
{
- // For now this is good enough. A better solution would be to
- // avoid this rebreak by setting cursorX only after drawing
- bottom().text()->redoParagraph(bottom().pit());
int x;
int y;
getPos(x, y);
}
-string LCursor::currentState()
+docstring LCursor::currentState()
{
if (inMathed()) {
odocstringstream os;
info(os);
- return to_utf8(os.str());
+ return os.str();
}
if (inTexted())
return text()->currentState(*this);
- return string();
+ return docstring();
}
-string LCursor::getPossibleLabel()
+docstring LCursor::getPossibleLabel()
{
- return inMathed() ? "eq:" : text()->getPossibleLabel(*this);
+ return inMathed() ? from_ascii("eq:") : text()->getPossibleLabel(*this);
}
}
-void LCursor::needsUpdate()
+void LCursor::updateFlags(Update::flags f)
{
- disp_.update(true);
+ disp_.update(f);
}
void LCursor::noUpdate()
{
- disp_.update(false);
+ disp_.update(Update::None);
}