}
if (pos() == 0) {
- if (inset().nargs() == 1 && depth() == 1 && lastpos() == 0)
+ // If empty cell, and not part of a big cell
+ if (lastpos() == 0 && inset().nargs() == 1) {
+ popLeft();
+ // Directly delete empty cell: [|[]] => [|]
+ if (inMathed()) {
+ plainErase();
+ resetAnchor();
+ return true;
+ }
+ // [|], can not delete from inside
return false;
- pullArg();
- return true;
+ } else {
+ // move to left
+ popLeft();
+ return true;
+ }
}
if (inMacroMode()) {
// special behaviour when in last position of cell
if (pos() == lastpos()) {
bool one_cell = inset().nargs() == 1;
- if (one_cell && depth() == 1 && lastpos() == 0)
+ if (one_cell && lastpos() == 0) {
+ popLeft();
+ // Directly delete empty cell: [|[]] => [|]
+ if (inMathed()) {
+ plainErase();
+ resetAnchor();
+ return true;
+ }
+ // [|], can not delete from inside
return false;
+ }
// remove markup
- if (one_cell)
- pullArg();
- else
+ if (!one_cell)
inset().idxGlue(idx());
return true;
}
void LCursor::setTargetX()
{
- // For now this is good enough. A better solution would be to
- // avoid this rebreak by setting cursorX only after drawing
- bottom().text()->redoParagraph(bv(), bottom().pit());
int x;
int y;
getPos(x, y);