#include <sstream>
#include <limits>
+using lyx::char_type;
using lyx::pit_type;
using std::string;
BOOST_ASSERT(!cursor.empty());
InsetBase & inset = cursor[0].inset();
- DocIterator it = doc_iterator_begin(inset);
- DocIterator const et = doc_iterator_end(inset);
+ CoordCache::InnerParPosCache const & cache = theCoords.getParPos().find(cursor.bottom().text())->second;
+ // Get an iterator on the first paragraph in the cache
+ DocIterator it(inset);
+ it.push_back(CursorSlice(inset));
+ it.pit() = cache.begin()->first;
+ // Get an iterator after the last paragraph in the cache
+ DocIterator et(inset);
+ et.push_back(CursorSlice(inset));
+ et.pit() = boost::prior(cache.end())->first;
+ if (et.pit() >= et.lastpit())
+ et = doc_iterator_end(inset);
+ else
+ ++et.pit();
double best_dist = std::numeric_limits<double>::max();;
DocIterator best_cursor = et;
for ( ; it != et; it.forwardPos(true)) {
// avoid invalid nesting when selecting
- if (bv_funcs::status(&cursor.bv(), it) == bv_funcs::CUR_INSIDE
- && (!cursor.selection() || positionable(it, cursor.anchor_))) {
+ if (!cursor.selection() || positionable(it, cursor.anchor_)) {
Point p = bv_funcs::getPos(it, false);
int xo = p.x_;
int yo = p.y_;
// '<=' in order to take the last possible position
// this is important for clicking behind \sum in e.g. '\sum_i a'
if (d <= best_dist) {
- lyxerr << "*" << endl;
+ // lyxerr << "*" << endl;
best_dist = d;
best_cursor = it;
}
//lyxerr << "Pit start: " << from << endl;
//lyxerr << "bruteFind3: x: " << x << " y: " << y
- // << " xlow: " << xlow << " xhigh: " << xhigh
- // << " ylow: " << ylow << " yhigh: " << yhigh
+ // << " xlow: " << xlow << " xhigh: " << xhigh
+ // << " ylow: " << ylow << " yhigh: " << yhigh
// << endl;
InsetBase & inset = bv.buffer()->inset();
DocIterator it = doc_iterator_begin(inset);
void LCursor::markInsert()
{
- insert(char(0));
+ insert(char_type(0));
}
void LCursor::insert(string const & str)
{
for_each(str.begin(), str.end(),
- boost::bind(static_cast<void(LCursor::*)(char)>
+ boost::bind(static_cast<void(LCursor::*)(char_type)>
(&LCursor::insert), this, _1));
}
-void LCursor::insert(char c)
+void LCursor::insert(char_type c)
{
//lyxerr << "LCursor::insert char '" << c << "'" << endl;
BOOST_ASSERT(!empty());
// FIXME: Switch this on for more robust movement
#if 0
- return bruteFind3(*this, xo, yo, up);
+ return bruteFind3(*this, xo, yo, up);
#else
//xarray().boundingBox(xlow, xhigh, ylow, yhigh);