y += par.rows()[rit].height();
y += par.rows()[rend].ascent();
x += dit.bottom().text()->cursorX(*bv.buffer(), dit.bottom(), boundary && dit.depth() == 1);
- // FIXME: The following correction should not be there at all.
- // The cursor looks much better with the +1, though.
- ++x;
+
return Point(x, y);
}