y += par.rows()[rit].height();
y += par.rows()[rend].ascent();
x += dit.bottom().text()->cursorX(dit.bottom(), boundary && dit.depth() == 1);
- // The following correction should not be there at all.
- // The cursor looks much better with the -1, though.
- --x;
+ // FIXME: The following correction should not be there at all.
+ // The cursor looks much better with the +1, though.
+ ++x;
return Point(x, y);
}