#include "buffer.h"
#include "debug.h"
-using std::vector;
-
/** A class to hold all the buffers in a structure
The point of this class is to hide from bufferlist what kind
of structure the buffers are stored in. Should be no concern for
class BufferStorage {
public:
///
- typedef vector<Buffer *> Container;
+ typedef std::vector<Buffer *> Container;
///
typedef Container::iterator iterator;
///
/// Make a new file (buffer) using a template
Buffer * newFile(string const &, string);
/// returns a vector with all the buffers filenames
- vector<string> getFileNames() const;
+ std::vector<string> getFileNames() const;
///
int unlockInset(UpdatableInset *);