#include "Floating.h"
#include "FloatList.h"
#include "gettext.h"
+#include "InsetList.h"
#include "InsetIterator.h"
#include "Language.h"
#include "LaTeX.h"
setLabel(buf, parit);
// Now the insets
- InsetList::const_iterator iit = parit->insetlist.begin();
- InsetList::const_iterator end = parit->insetlist.end();
+ InsetList::const_iterator iit = parit->insetList().begin();
+ InsetList::const_iterator end = parit->insetList().end();
for (; iit != end; ++iit) {
parit.pos() = iit->pos;
iit->inset->updateLabels(buf, parit);
// FIXME
// the embedding signal is emitted with structureChanged signal
// this is inaccurate so these two will be separated later.
- cbuf.embeddedFiles().update();
- cbuf.embeddingChanged();
+ //cbuf.embeddedFiles().update();
+ //cbuf.embeddingChanged();
}
bool parse_error = false;
for (InsetIterator it = inset_iterator_begin(buf.inset()); it; ++it) {
- if (it->lyxCode() != Inset::INCLUDE_CODE)
+ if (it->lyxCode() != INCLUDE_CODE)
continue;
InsetInclude const & inset = static_cast<InsetInclude const &>(*it);
InsetCommandParams const & ip = inset.params();