* Description: A bitmap table uses a single bitmap to simulate a 2d array
* of bitmap buttons. It can be used to build bitmap menus.
*
- * Copyright (C) 1995, 1996 Alejandro Aguilar Sierra
+ * Copyright 1995, 1996 Alejandro Aguilar Sierra
*
* You are free to use and modify this code under the terms of
* the GNU General Public Licence version 2 or later.
#include FORMS_H_LOCATION
-///
+#if defined(__cplusplus)
+extern "C"
+{
+#endif
+
+/**/
#define FL_BMTABLE 1500
-/// A flat bitmap table
+/* A flat bitmap table */
#define FL_BMTABLE_FLAT 0
-/// A grided bitmap table
+/* A grided bitmap table */
#define FL_BMTABLE_GRID 1
*/
#define FL_BMTABLE_BOXTYPE FL_UP_BOX
-///
+
+/**/
FL_OBJECT *fl_create_bmtable(int, FL_Coord, FL_Coord,
FL_Coord, FL_Coord, char const *);
-///
+/**/
FL_OBJECT *fl_add_bmtable(int, FL_Coord, FL_Coord,
FL_Coord, FL_Coord, char const *);
/** Same as fl_get_button_numb() */
int fl_get_bmtable_numb(FL_OBJECT *ob);
-///
+/**/
void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */
-void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char *);
-///
+void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char const *);
+/**/
void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **);
-///
+/**/
void fl_set_bmtable_file(FL_OBJECT *, int, int, char const *);
-///
+/**/
void fl_set_bmtable_pixmap_file(FL_OBJECT *, int, int, char const *);
/** Adjust bitmap origin (ox, oy) and cell dimensions (dx, dy) incrementally */
/** The number of items is by default nc x nr, but you can change it */
void fl_set_bmtable_maxitems(FL_OBJECT *, int);
-///
+/**/
int fl_get_bmtable_maxitems(FL_OBJECT *);
/** Returns the index of the selected item or -1 if none was selected */
/** Free the current pixmap in preparation for installing a new one */
void fl_free_bmtable_pixmap(FL_OBJECT *ob);
+#if defined(__cplusplus)
+}
+#endif
+
#endif /* BMTABLE_H */