void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */
-void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char *);
+void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char const *);
///
void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **);
///