/**
* Initialise the spellchecker with the given buffer params and language.
*/
- ASpell(BufferParams const & params, string const & lang);
+ ASpell(BufferParams const & params, std::string const & lang);
virtual ~ASpell();
virtual void accept(WordLangTuple const &);
/// return the next near miss after a MISSED result
- virtual string const nextMiss();
+ virtual std::string const nextMiss();
/// give an error message on messy exit
- virtual string const error();
+ virtual std::string const error();
private:
/// add a speller of the given language
- void addSpeller(string const & lang);
+ void addSpeller(std::string const & lang);
struct Speller {
AspellSpeller * speller;
AspellConfig * config;
};
- typedef std::map<string, struct Speller> Spellers;
+ typedef std::map<std::string, struct Speller> Spellers;
/// the spellers
Spellers spellers_;