#include <utility>
-//#include <sigc++/signal_system.h>
+#include <sigc++/signal_system.h>
#include FORMS_H_LOCATION
#include "Painter.h"
-//#ifdef SIGC_CXX_NAMESPACES
-//using SigC::Signal0;
-//using SigC::Signal3;
-//#endif
+#ifdef SIGC_CXX_NAMESPACES
+using SigC::Signal0;
+using SigC::Signal2;
+using SigC::Signal3;
+#endif
class BufferView;
-
+///
class WorkArea {
public:
///
// Signals
///
- //Signal0<void> workAreaExpose;
+ Signal0<void> workAreaExpose;
+ ///
+ Signal2<void, KeySym, unsigned int> workAreaKeyPress;
///
- //Signal3<void, int, int, unsigned int> workAreaButtonPress;
+ Signal3<void, int, int, unsigned int> workAreaButtonPress;
///
- //Signal3<void, int, int, unsigned int> workAreaButtonRelease;
+ Signal3<void, int, int, unsigned int> workAreaButtonRelease;
///
- //Signal3<void, int, int, unsigned int> workAreaMotionNotify;
+ Signal3<void, int, int, unsigned int> workAreaMotionNotify;
///
- //Signal0<void> workAreaFocus;
+ Signal0<void> workAreaFocus;
///
- //Signal0<void> workAreaUnfocus;
+ Signal0<void> workAreaUnfocus;
///
- //Signal0<void> workAreaEnter;
+ Signal0<void> workAreaEnter;
///
- //Signal0<void> workAreaLeave;
+ Signal0<void> workAreaLeave;
///
- //Signal3<void, int, int, unsigned int> workAreaDoubleClick;
+ Signal3<void, int, int, unsigned int> workAreaDoubleClick;
///
- //Signal3<void, int, int, unsigned int> workAreaTripleClick;
+ Signal3<void, int, int, unsigned int> workAreaTripleClick;
private:
///
void createPixmap(int, int);