#include <utility>
+#include <sigc++/signal_system.h>
+
#include FORMS_H_LOCATION
#include "Painter.h"
+#ifdef SIGC_CXX_NAMESPACES
+using SigC::Signal0;
+using SigC::Signal2;
+using SigC::Signal3;
+#endif
+
class BufferView;
+///
class WorkArea {
public:
///
///
Painter & getPainter() { return painter_; }
///
- unsigned int workWidth() const { return work_area->w; }
+ int workWidth() const { return work_area->w; }
///
unsigned int width() const { return work_area->w + scrollbar->w; }
///
int /*key*/, void * xev);
/// xforms callback
static void scroll_cb(FL_OBJECT *, long);
+ ///
+ string getClipboard() const;
+ ///
+ void putClipboard(string const &) const;
+ ///
+ BufferView * owner() const { return owner_; }
+
+ // Signals
+ ///
+ Signal0<void> workAreaExpose;
+ ///
+ Signal2<void, KeySym, unsigned int> workAreaKeyPress;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaButtonPress;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaButtonRelease;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaMotionNotify;
+ ///
+ Signal0<void> workAreaFocus;
+ ///
+ Signal0<void> workAreaUnfocus;
+ ///
+ Signal0<void> workAreaEnter;
+ ///
+ Signal0<void> workAreaLeave;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaDoubleClick;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaTripleClick;
private:
///
void createPixmap(int, int);
///
FL_OBJECT * scrollbar;
///
- BufferView * owner;
+ BufferView * owner_;
/// The pixmap overlay on the workarea
Pixmap workareapixmap;
///