class BufferView;
-
+///
class WorkArea {
public:
///
BufferView * owner() const { return owner_; }
// Signals
- ///
- //Signal0<void> workAreaExpose;
- ///
- //Signal3<void, int, int, unsigned int> workAreaButtonPress;
- ///
- //Signal3<void, int, int, unsigned int> workAreaButtonRelease;
- ///
- //Signal3<void, int, int, unsigned int> workAreaMotionNotify;
- ///
- //Signal0<void> workAreaFocus;
- ///
- //Signal0<void> workAreaUnfocus;
- ///
- //Signal0<void> workAreaEnter;
- ///
- //Signal0<void> workAreaLeave;
- ///
- //Signal3<void, int, int, unsigned int> workAreaDoubleClick;
- ///
- //Signal3<void, int, int, unsigned int> workAreaTripleClick;
+ //
+ // Signal0<void> workAreaExpose;
+ //
+ // Signal3<void, int, int, unsigned int> workAreaButtonPress;
+ //
+ // Signal3<void, int, int, unsigned int> workAreaButtonRelease;
+ //
+ // Signal3<void, int, int, unsigned int> workAreaMotionNotify;
+ //
+ // Signal0<void> workAreaFocus;
+ //
+ // Signal0<void> workAreaUnfocus;
+ //
+ // Signal0<void> workAreaEnter;
+ //
+ // Signal0<void> workAreaLeave;
+ //
+ // Signal3<void, int, int, unsigned int> workAreaDoubleClick;
+ //
+ // Signal3<void, int, int, unsigned int> workAreaTripleClick;
private:
///
void createPixmap(int, int);