#include <utility>
-//#include <sigc++/signal_system.h>
+#include <sigc++/signal_system.h>
#include FORMS_H_LOCATION
#include "Painter.h"
-//#ifdef SIGC_CXX_NAMESPACES
-//using SigC::Signal0;
-//using SigC::Signal3;
-//#endif
+#ifdef SIGC_CXX_NAMESPACES
+using SigC::Signal0;
+using SigC::Signal1;
+using SigC::Signal2;
+using SigC::Signal3;
+#endif
-class BufferView;
///
class WorkArea {
public:
///
- WorkArea(BufferView *, int xpos, int ypos, int width, int height);
+ WorkArea(int xpos, int ypos, int width, int height);
///
~WorkArea();
///
return fl_get_scrollbar_value(scrollbar);
}
///
- std::pair<float, float> getScrollbarBounds() const {
+ std::pair<float, float> const getScrollbarBounds() const {
std::pair<float, float> p;
fl_get_scrollbar_bounds(scrollbar, &p.first, &p.second);
return p;
/// xforms callback
static void scroll_cb(FL_OBJECT *, long);
///
- string getClipboard() const;
+ string const getClipboard() const;
///
void putClipboard(string const &) const;
- ///
- BufferView * owner() const { return owner_; }
-
// Signals
- //
- // Signal0<void> workAreaExpose;
- //
- // Signal3<void, int, int, unsigned int> workAreaButtonPress;
- //
- // Signal3<void, int, int, unsigned int> workAreaButtonRelease;
- //
- // Signal3<void, int, int, unsigned int> workAreaMotionNotify;
- //
- // Signal0<void> workAreaFocus;
- //
- // Signal0<void> workAreaUnfocus;
- //
- // Signal0<void> workAreaEnter;
- //
- // Signal0<void> workAreaLeave;
- //
- // Signal3<void, int, int, unsigned int> workAreaDoubleClick;
- //
- // Signal3<void, int, int, unsigned int> workAreaTripleClick;
+ ///
+ Signal0<void> workAreaExpose;
+ ///
+ Signal1<void, double> scrollCB;
+ ///
+ Signal2<void, KeySym, unsigned int> workAreaKeyPress;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaButtonPress;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaButtonRelease;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaMotionNotify;
+ ///
+ Signal0<void> workAreaFocus;
+ ///
+ Signal0<void> workAreaUnfocus;
+ ///
+ Signal0<void> workAreaEnter;
+ ///
+ Signal0<void> workAreaLeave;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaDoubleClick;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaTripleClick;
private:
///
void createPixmap(int, int);
FL_OBJECT * work_area;
///
FL_OBJECT * scrollbar;
- ///
- BufferView * owner_;
/// The pixmap overlay on the workarea
Pixmap workareapixmap;
///
Painter painter_;
///
FL_OBJECT * figinset_canvas;
+ /// if we call redraw with true needed for locking-insets
+ bool screen_cleared;
};
#endif