#include <utility>
+#include <sigc++/signal_system.h>
+
#include FORMS_H_LOCATION
#include "Painter.h"
-using std::pair;
+#ifdef SIGC_CXX_NAMESPACES
+using SigC::Signal0;
+using SigC::Signal1;
+using SigC::Signal2;
+using SigC::Signal3;
+#endif
-class BufferView;
+///
class WorkArea {
public:
///
- WorkArea(BufferView *, int xpos, int ypos, int width, int height);
+ WorkArea(int xpos, int ypos, int width, int height);
///
~WorkArea();
///
///
int workWidth() const { return work_area->w; }
///
- int width() const { return work_area->w + scrollbar->w; }
+ unsigned int width() const { return work_area->w + scrollbar->w; }
///
- int height() const { return work_area->h; }
+ unsigned int height() const { return work_area->h; }
///
int xpos() const { return work_area->x; }
///
void redraw() const {
fl_redraw_object(work_area);
fl_redraw_object(scrollbar);
- fl_redraw_object(button_down);
- fl_redraw_object(button_up);
}
///
void setFocus() const;
///
void setScrollbar(double pos, double length_fraction) const;
///
- void setScrollbarValue(double y) const { fl_set_slider_value(scrollbar, y); }
+ void setScrollbarValue(double y) const {
+ fl_set_scrollbar_value(scrollbar, y);
+ }
///
void setScrollbarBounds(double, double) const;
///
- void setScrollbarIncrements(float inc) const;
+ void setScrollbarIncrements(double inc) const;
///
double getScrollbarValue() const {
- return fl_get_slider_value(scrollbar);
+ return fl_get_scrollbar_value(scrollbar);
}
///
- pair<double, double> getScrollbarBounds() const {
- pair<double, double> p;
- fl_get_slider_bounds(scrollbar, &p.first, &p.second);
+ std::pair<float, float> const getScrollbarBounds() const {
+ std::pair<float, float> p;
+ fl_get_scrollbar_bounds(scrollbar, &p.first, &p.second);
return p;
}
///
FL_Coord, FL_Coord,
int /*key*/, void * xev);
/// xforms callback
- static void up_cb(FL_OBJECT *, long);
- /// xforms callback
- static void down_cb(FL_OBJECT *, long);
- /// xforms callback
static void scroll_cb(FL_OBJECT *, long);
+ ///
+ string const getClipboard() const;
+ ///
+ void putClipboard(string const &) const;
+ // Signals
+ ///
+ Signal0<void> workAreaExpose;
+ ///
+ Signal1<void, double> scrollCB;
+ ///
+ Signal2<void, KeySym, unsigned int> workAreaKeyPress;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaButtonPress;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaButtonRelease;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaMotionNotify;
+ ///
+ Signal0<void> workAreaFocus;
+ ///
+ Signal0<void> workAreaUnfocus;
+ ///
+ Signal0<void> workAreaEnter;
+ ///
+ Signal0<void> workAreaLeave;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaDoubleClick;
+ ///
+ Signal3<void, int, int, unsigned int> workAreaTripleClick;
private:
///
void createPixmap(int, int);
FL_OBJECT * work_area;
///
FL_OBJECT * scrollbar;
- ///
- FL_OBJECT * button_down;
- ///
- FL_OBJECT * button_up;
- ///
- BufferView * owner;
/// The pixmap overlay on the workarea
Pixmap workareapixmap;
///
Painter painter_;
///
FL_OBJECT * figinset_canvas;
+ /// if we call redraw with true needed for locking-insets
+ bool screen_cleared;
};
#endif