using SigC::Signal3;
#endif
-#if 0
-class BufferView;
-#endif
///
class WorkArea {
public:
///
- WorkArea(
-#if 0
- BufferView *,
-#endif
- int xpos, int ypos, int width, int height);
+ WorkArea(int xpos, int ypos, int width, int height);
///
~WorkArea();
///
string const getClipboard() const;
///
void putClipboard(string const &) const;
-#if 0
- ///
- BufferView * owner() const { return owner_; }
-#endif
// Signals
///
Signal0<void> workAreaExpose;
FL_OBJECT * work_area;
///
FL_OBJECT * scrollbar;
-#if 0
- ///
- BufferView * owner_;
-#endif
/// The pixmap overlay on the workarea
Pixmap workareapixmap;
///