#include <utility>
+//#include <sigc++/signal_system.h>
+
#include FORMS_H_LOCATION
#include "Painter.h"
+//#ifdef SIGC_CXX_NAMESPACES
+//using SigC::Signal0;
+//using SigC::Signal3;
+//#endif
+
class BufferView;
///
BufferView * owner() const { return owner_; }
+ // Signals
+ ///
+ //Signal0<void> workAreaExpose;
+ ///
+ //Signal3<void, int, int, unsigned int> workAreaButtonPress;
+ ///
+ //Signal3<void, int, int, unsigned int> workAreaButtonRelease;
+ ///
+ //Signal3<void, int, int, unsigned int> workAreaMotionNotify;
+ ///
+ //Signal0<void> workAreaFocus;
+ ///
+ //Signal0<void> workAreaUnfocus;
+ ///
+ //Signal0<void> workAreaEnter;
+ ///
+ //Signal0<void> workAreaLeave;
+ ///
+ //Signal3<void, int, int, unsigned int> workAreaDoubleClick;
+ ///
+ //Signal3<void, int, int, unsigned int> workAreaTripleClick;
private:
///
void createPixmap(int, int);