#include "WorkArea.h"
#include "debug.h"
#include "support/lstrings.h"
+#if 0
#include "BufferView.h"
+#endif
#include "LyXView.h"
#include "lyxfunc.h"
-WorkArea::WorkArea(BufferView * o, int xpos, int ypos, int width, int height)
- : owner_(o), workareapixmap(0), painter_(*this)
+WorkArea::WorkArea(
+#if 0
+ BufferView * o,
+#endif
+ int xpos, int ypos, int width, int height)
+ :
+#if 0
+ owner_(o),
+#endif
+ workareapixmap(0), painter_(*this)
{
fl_freeze_all_forms();
// If we really want the accellerating scroll we can do that
// from here. IMHO that is a waste of effort since we already
// have other ways to move fast around in the document. (Lgb)
+#if 0
area->owner_->scrollCB(fl_get_scrollbar_value(ob));
+#else
+ area->scrollCB(fl_get_scrollbar_value(ob));
+#endif
waitForX();
}
if (!key) {
// We migth have to add more keysyms here also,
// we will do that as the issues arise. (Lgb)
- if (keysym == XK_space)
+ if (keysym == XK_space) {
ret_key = keysym;
- else
+ lyxerr[Debug::KEY] << "Using keysym [A]"
+ << endl;
+ } else
break;
} else {
// It seems that this was a bit optimistic...
// With this hacking things seems to be better (Lgb)
- if (static_cast<unsigned char>(key) == key
- && !iscntrl(key))
- ret_key = key;
- else
+ //if (!iscntrl(key)) {
+ // ret_key = key;
+ // lyxerr[Debug::KEY]
+ // << "Using key [B]\n"
+ // << "Uchar["
+ // << static_cast<unsigned char>(key)
+ // << endl;
+ //} else {
ret_key = (keysym ? keysym : key);
+ lyxerr[Debug::KEY] << "Using keysym [B]"
+ << endl;
+ //}
}
#endif