#include "support/lstrings.h"
#include "BufferView.h"
+using std::endl;
+
FL_OBJECT * figinset_canvas;
+// need to make the c++ compiler fint the correct version of abs.
+// This is at least true for g++.
+using std::abs;
+
static inline
void waitForX()
{
fl_freeze_all_forms();
figinset_canvas = 0;
-
- lyxerr << "Creating work area: +"
- << xpos << '+' << ypos << ' '
- << width << 'x' << height << endl;
+
+ if (lyxerr.debugging())
+ lyxerr << "Creating work area: +"
+ << xpos << '+' << ypos << ' '
+ << width << 'x' << height << endl;
//
FL_OBJECT * obj;
const int bw = int(abs(float(fl_get_border_width())));
fl_set_object_gravity(obj, NorthWestGravity, NorthWestGravity);
// a box
- lyxerr << "\tbackground box: +"
- << xpos << '+' << ypos << ' '
- << width - 15 << 'x' << height << endl;
+ if (lyxerr.debugging())
+ lyxerr << "\tbackground box: +"
+ << xpos << '+' << ypos << ' '
+ << width - 15 << 'x' << height << endl;
backgroundbox = obj = fl_add_box(FL_BORDER_BOX,
xpos, ypos,
width - 15,
// up - scrollbar button
fl_set_border_width(-1);
- lyxerr << "\tup button: +"
- << xpos + width - 15 << '+' << ypos << ' '
- << 15 << 'x' << 15 << endl;
+ if (lyxerr.debugging())
+ lyxerr << "\tup button: +"
+ << xpos + width - 15 << '+' << ypos << ' '
+ << 15 << 'x' << 15 << endl;
button_up = obj = fl_add_pixmapbutton(FL_TOUCH_BUTTON,
xpos + width - 15,
ypos,
// the scrollbar slider
fl_set_border_width(-bw);
- lyxerr << "\tscrollbar slider: +"
- << xpos + width - 15 << '+' << ypos + 15 << ' '
- << 15 << 'x' << height - 30 << endl;
+
+ if (lyxerr.debugging())
+ lyxerr << "\tscrollbar slider: +"
+ << xpos + width - 15 << '+' << ypos + 15 << ' '
+ << 15 << 'x' << height - 30 << endl;
scrollbar = obj = fl_add_slider(FL_VERT_SLIDER,
xpos + width - 15,
ypos + 15,
// down - scrollbar button
fl_set_border_width(-1);
- lyxerr << "\tdown button: +"
- << xpos + width - 15 << '+' << ypos + height - 15 << ' '
- << 15 << 'x' << 15 << endl;
+ if (lyxerr.debugging())
+ lyxerr << "\tdown button: +"
+ << xpos + width - 15 << '+'
+ << ypos + height - 15 << ' '
+ << 15 << 'x' << 15 << endl;
button_down = obj = fl_add_pixmapbutton(FL_TOUCH_BUTTON,
xpos + width - 15,
ypos + height - 15,
// We add this object as late as possible to avoit problems
// with drawing.
- lyxerr << "\tfree object: +"
- << xpos + bw << '+' << ypos + bw << ' '
- << width - 15 - 2 * bw << 'x' << height - 2 * bw << endl;
+ if (lyxerr.debugging())
+ lyxerr << "\tfree object: +"
+ << xpos + bw << '+' << ypos + bw << ' '
+ << width - 15 - 2 * bw << 'x'
+ << height - 2 * bw << endl;
+
work_area = obj = fl_add_free(FL_INPUT_FREE,
xpos + bw, ypos + bw,
width - 15 - 2 * bw, // scrollbarwidth
}
+bool WorkArea::belowMouse() const
+{
+ FL_Coord x, y;
+ unsigned int button;
+ fl_get_mouse(&x, &y, &button);
+ FL_Coord ulx = work_area->form->x + work_area->x;
+ FL_Coord uly = work_area->form->y + work_area->y;
+ FL_Coord w = work_area->w;
+ FL_Coord h = work_area->h;
+ if (x > ulx && y > uly && x < ulx + h && y < uly + w)
+ return true;
+ return false;
+
+
+ //lyxerr << "Mouse: (" << x << ", " << y <<") button = " << button << endl;
+ //lyxerr << "Workarea: (" << work_area->x + work_area->form->x << ", " << work_area->y + work_area->form->y << ", " << work_area->w << ", " << work_area->h << ")" << endl;
+ //lyxerr << "Below mouse: " << work_area->belowmouse << endl;
+ //return work_area->belowmouse;
+}
+
+
void WorkArea::resize(int xpos, int ypos, int width, int height)
{
fl_freeze_all_forms();
if (workareapixmap)
XFreePixmap(fl_display, workareapixmap);
-
- lyxerr << "Creating pixmap (" << width << 'x' << height << ")" << endl;
+
+ if (lyxerr.debugging())
+ lyxerr << "Creating pixmap ("
+ << width << 'x' << height << ")" << endl;
workareapixmap = XCreatePixmap(fl_display,
RootWindow(fl_display, 0),
width,
height,
fl_get_visual_depth());
- lyxerr << "\tpixmap=" << workareapixmap << endl;
+ if (lyxerr.debugging())
+ lyxerr << "\tpixmap=" << workareapixmap << endl;
}
bool Lgb_bug_find_hack = false;
int WorkArea::work_area_handler(FL_OBJECT * ob, int event,
- FL_Coord, FL_Coord ,
- int /*key*/, void * xev)
+ FL_Coord, FL_Coord ,
+ int /*key*/, void * xev)
{
static int x_old = -1;
static int y_old = -1;
// Done by the raw callback:
// case FL_KEYBOARD: WorkAreaKeyPress(ob, 0,0,0,ev,0); break;
case FL_FOCUS:
- lyxerr << "Workarea event: FOCUS" << endl;
+ lyxerr.debug() << "Workarea event: FOCUS" << endl;
break;
case FL_UNFOCUS:
- lyxerr << "Workarea event: UNFOCUS" << endl;
+ lyxerr.debug() << "Workarea event: UNFOCUS" << endl;
break;
case FL_ENTER:
- lyxerr << "Workarea event: ENTER" << endl;
+ lyxerr.debug() << "Workarea event: ENTER" << endl;
+ area->owner->enterView();
break;
case FL_LEAVE:
- lyxerr << "Workarea event: LEAVE" << endl;
+ lyxerr.debug() << "Workarea event: LEAVE" << endl;
+ area->owner->leaveView();
break;
case FL_DBLCLICK:
if (!ev) break;