#endif
#include "WorkArea.h"
-#include "up.xpm"
-#include "down.xpm"
#include "debug.h"
#include "support/lstrings.h"
#include "BufferView.h"
FL_OBJECT * figinset_canvas;
-// need to make the c++ compiler fint the correct version of abs.
+// need to make the c++ compiler find the correct version of abs.
// This is at least true for g++.
using std::abs;
extern "C" {
// Just a bunch of C wrappers around static members of WorkArea
- void C_WorkArea_up_cb(FL_OBJECT * ob, long buf)
- {
- WorkArea::up_cb(ob, buf);
- }
-
- void C_WorkArea_down_cb(FL_OBJECT * ob, long buf)
- {
- WorkArea::down_cb(ob, buf);
- }
-
void C_WorkArea_scroll_cb(FL_OBJECT * ob, long buf)
{
WorkArea::scroll_cb(ob, buf);
<< width << 'x' << height << endl;
//
FL_OBJECT * obj;
- const int bw = int(abs(float(fl_get_border_width())));
+ const int bw = int(std::abs(float(fl_get_border_width())));
// We really want to get rid of figinset_canvas.
::figinset_canvas = figinset_canvas = obj =
// THE SCROLLBAR
//
- // up - scrollbar button
- fl_set_border_width(-1);
-
- if (lyxerr.debugging())
- lyxerr << "\tup button: +"
- << xpos + width - 15 << '+' << ypos << ' '
- << 15 << 'x' << 15 << endl;
- button_up = obj = fl_add_pixmapbutton(FL_TOUCH_BUTTON,
- xpos + width - 15,
- ypos,
- 15, 15, "");
- fl_set_object_boxtype(obj,FL_UP_BOX);
- fl_set_object_color(obj,FL_MCOL,FL_BLUE);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj,NorthEastGravity, NorthEastGravity);
- obj->u_vdata = this;
- fl_set_object_callback(obj,C_WorkArea_up_cb, 0);
- fl_set_pixmapbutton_data(obj, const_cast<char**>(up_xpm));
-
- // Remove the blue feedback rectangle
- fl_set_pixmapbutton_focus_outline(obj,0);
-
- // the scrollbar slider
- fl_set_border_width(-bw);
-
- if (lyxerr.debugging())
- lyxerr << "\tscrollbar slider: +"
- << xpos + width - 15 << '+' << ypos + 15 << ' '
- << 15 << 'x' << height - 30 << endl;
- scrollbar = obj = fl_add_slider(FL_VERT_SLIDER,
- xpos + width - 15,
- ypos + 15,
- 15, height - 30, "");
- fl_set_object_color(obj,FL_COL1,FL_MCOL);
+ scrollbar = obj = fl_add_scrollbar(FL_VERT_SCROLLBAR,
+ xpos + width - 15,
+ ypos, 17, height, "");
fl_set_object_boxtype(obj, FL_UP_BOX);
fl_set_object_resize(obj, FL_RESIZE_ALL);
fl_set_object_gravity(obj, NorthEastGravity, SouthEastGravity);
obj->u_vdata = this;
fl_set_object_callback(obj, C_WorkArea_scroll_cb, 0);
- fl_set_slider_precision(obj, 0);
-
- // down - scrollbar button
- fl_set_border_width(-1);
-
- if (lyxerr.debugging())
- lyxerr << "\tdown button: +"
- << xpos + width - 15 << '+'
- << ypos + height - 15 << ' '
- << 15 << 'x' << 15 << endl;
- button_down = obj = fl_add_pixmapbutton(FL_TOUCH_BUTTON,
- xpos + width - 15,
- ypos + height - 15,
- 15, 15, "");
- fl_set_object_boxtype(obj,FL_UP_BOX);
- fl_set_object_color(obj,FL_MCOL,FL_BLUE);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, SouthEastGravity, SouthEastGravity);
- obj->u_vdata = this;
- fl_set_object_callback(obj, C_WorkArea_down_cb, 0);
- fl_set_pixmapbutton_data(obj, const_cast<char**>(down_xpm));
-
- fl_set_border_width(-bw);
-
- // Remove the blue feedback rectangle
- fl_set_pixmapbutton_focus_outline(obj,0);
///
/// The free object
// Create the workarea pixmap
createPixmap(width - 15 - 2 * bw, height - 2 * bw);
- // setup the painter
- painter_.setDisplay(fl_display);
-
// We add this object as late as possible to avoit problems
// with drawing.
if (lyxerr.debugging())
{
fl_freeze_all_forms();
- const int bw = int(abs(float(fl_get_border_width())));
+ const int bw = int(std::abs(float(fl_get_border_width())));
// a box
fl_set_object_geometry(backgroundbox, xpos, ypos, width - 15, height);
//
// THE SCROLLBAR
//
-
- // up - scrollbar button
- fl_set_object_geometry(button_up, xpos + width - 15,
- ypos,
- 15, 15);
- // the scrollbar slider
fl_set_object_geometry(scrollbar, xpos + width - 15,
- ypos + 15,
- 15, height - 30);
- // down - scrollbar button
- fl_set_object_geometry(button_down, xpos + width - 15,
- ypos + height - 15,
- 15, 15);
+ ypos, 17, height);
// Create the workarea pixmap
createPixmap(width - 15 - 2 * bw, height - 2 * bw);
void WorkArea::setScrollbar(double pos, double length_fraction) const
{
- fl_set_slider_value(scrollbar, pos);
- fl_set_slider_size(scrollbar, scrollbar->h * length_fraction);
+ fl_set_scrollbar_value(scrollbar, pos);
+ fl_set_scrollbar_size(scrollbar, scrollbar->h * length_fraction);
}
void WorkArea::setScrollbarBounds(double l1, double l2) const
{
- fl_set_slider_bounds(scrollbar, l1, l2);
+ fl_set_scrollbar_bounds(scrollbar, l1, l2);
}
-void WorkArea::setScrollbarIncrements(float inc) const
+void WorkArea::setScrollbarIncrements(double inc) const
{
- fl_set_slider_increment(scrollbar, work_area->h - inc, inc);
-}
-
-
-void WorkArea::up_cb(FL_OBJECT * ob, long)
-{
- WorkArea * area = static_cast<WorkArea*>(ob->u_vdata);
- XEvent const * ev2 = fl_last_event();
- static long time = 0;
- ev2 = fl_last_event();
- if (ev2->type == ButtonPress || ev2->type == ButtonRelease)
- time = 0;
- //area->up(time++, fl_get_button_numb(ob));
- area->owner->upCB(time++, fl_get_button_numb(ob));
-}
-
-
-void WorkArea::down_cb(FL_OBJECT * ob, long)
-{
- WorkArea * area = static_cast<WorkArea*>(ob->u_vdata);
- XEvent const * ev2 = fl_last_event();
- static long time = 0;
- if (ev2->type == ButtonPress || ev2->type == ButtonRelease)
- time = 0;
- //area->down(time++, fl_get_button_numb(ob));
- area->owner->downCB(time++, fl_get_button_numb(ob));
+ fl_set_scrollbar_increment(scrollbar, work_area->h - inc, inc);
}
void WorkArea::scroll_cb(FL_OBJECT * ob, long)
{
WorkArea * area = static_cast<WorkArea*>(ob->u_vdata);
-
- //area->scroll(fl_get_slider_value(ob));
- area->owner->scrollCB(fl_get_slider_value(ob));
+ // If we really want the accellerating scroll we can do that
+ // from here. IMHO that is a waste of effort since we already
+ // have other ways to move fast around in the document. (Lgb)
+ area->owner->scrollCB(fl_get_scrollbar_value(ob));
waitForX();
}
if (!ev || ! area->scrollbar) break;
if (ev->xmotion.x != x_old ||
ev->xmotion.y != y_old ||
- fl_get_slider_value(area->scrollbar) != scrollbar_value_old) {
+ fl_get_scrollbar_value(area->scrollbar) != scrollbar_value_old
+ ) {
lyxerr.debug() << "Workarea event: MOUSE" << endl;
area->owner->workAreaMotionNotify(ev->xmotion.x - ob->x,
ev->xmotion.y - ob->y,
break;
case FL_ENTER:
lyxerr.debug() << "Workarea event: ENTER" << endl;
+ area->owner->enterView();
break;
case FL_LEAVE:
lyxerr.debug() << "Workarea event: LEAVE" << endl;
+ area->owner->leaveView();
break;
case FL_DBLCLICK:
if (!ev) break;
break;
case FL_OTHER:
if (!ev) break;
+#ifndef XFORMS_CLIPBOARD
if (ev->type == SelectionNotify) {
lyxerr.debug() << "Workarea event: SELECTION" << endl;
area->owner->workAreaSelectionNotify(area->work_area->form->window, ev);
} else
+#endif
lyxerr.debug() << "Workarea event: OTHER" << endl;
break;
return 1;
}
+
+
+#ifdef XFORMS_CLIPBOARD
+static string clipboard_selection;
+static bool clipboard_read = false;
+
+extern "C" {
+ static
+int request_clipboard_cb(FL_OBJECT * /*ob*/, long /*type*/,
+ void const * data, long size)
+{
+ clipboard_selection.erase();
+ if (size == 0) return 0; // no selection
+
+ clipboard_selection.reserve(size);
+ for (int i = 0; i < size; ++i) {
+ clipboard_selection += static_cast<char const *>(data)[i];
+ }
+ clipboard_read = true;
+ return 0;
+}
+}
+
+string WorkArea::getClipboard() const
+{
+ clipboard_read = false;
+
+ if (fl_request_clipboard(work_area, 0, request_clipboard_cb) == -1)
+ return string();
+
+ XEvent ev;
+
+ while (!clipboard_read) {
+ if (fl_check_forms() == FL_EVENT) {
+ lyxerr << "LyX: This shouldn't happen..." << endl;
+ fl_XNextEvent(&ev);
+ }
+ }
+ return clipboard_selection;
+}
+
+
+void WorkArea::putClipboard(string const & s) const
+{
+ static string hold;
+ hold = s;
+
+ fl_stuff_clipboard(work_area, 0, hold.c_str(), hold.size(), 0);
+}
+#endif