#include "Font.h"
#include "InsetList.h"
+#include "LayoutEnums.h"
#include "ParagraphMetrics.h"
#include "support/types.h"
{
public:
/// Default constructor (only here for STL containers).
- TextMetrics() : text_(0) {}
+ TextMetrics() : bv_(0), text_(0), main_text_(false), max_width_(0) {}
/// The only useful constructor.
TextMetrics(BufferView *, Text *);
/// for example, the pos after which isNewLine(pos) == true
void breakRow(Row & row, int right_margin, pit_type const pit) const;
- // Expand the alignment of paragraph \param par at position \param pos
- int getAlign(Paragraph const & par, pos_type pos) const;
+ // Expand the alignment of row \param row in paragraph \param par
+ LyXAlignment getAlign(Paragraph const & par, Row const & row) const;
/** this calculates the specified parameters. needed when setting
* the cursor and when creating a visible row */
void computeRowMetrics(pit_type pit, Row & row, int width) const;
public:
/// returns the position near the specified x-coordinate of the row.
/// x is an absolute screen coord, it is set to the real beginning
- /// of this column.
+ /// of this column. This takes in account horizontal cursor row scrolling.
pos_type getPosNearX(Row const & row, int & x, bool & boundary) const;
/// returns pos in given par at given x coord.
\param x,y are absolute screen coordinates.
\param assert_in_view if true the cursor will be set on a row
that is completely visible
- \param up whether we are going up or down (only used when
+ \param up whether we are going up or down (only used when
assert_in_view is true
\retval inset is non-null if the cursor is positionned inside
*/
/// x,y are screen coordinates
void setCursorFromCoordinates(Cursor & cur, int x, int y);
+ /// Helper function: find row element that contains pos, and
+ /// compute x offset.
+ Row::const_iterator const
+ findRowElement(Row const & row, pos_type const pos,
+ bool const boundary, double & x) const;
+
///
- int cursorX(CursorSlice const & cursor,
- bool boundary) const;
+ int cursorX(CursorSlice const & cursor, bool boundary) const;
///
- int cursorY(CursorSlice const & cursor,
- bool boundary) const;
+ int cursorY(CursorSlice const & cursor, bool boundary) const;
///
bool cursorHome(Cursor & cur);