case LFUN_UP:
case LFUN_DOWN: {
// stop/start the selection
- bool const select = cmd.action() == LFUN_DOWN_SELECT
- || cmd.action() == LFUN_UP_SELECT;
+ bool select = cmd.action() == LFUN_DOWN_SELECT ||
+ cmd.action() == LFUN_UP_SELECT;
+
// move cursor up/down
- bool const up = cmd.action() == LFUN_UP_SELECT || cmd.action() == LFUN_UP;
+ bool up = cmd.action() == LFUN_UP_SELECT || cmd.action() == LFUN_UP;
+ bool const atFirstOrLastRow = cur.atFirstOrLastRow(up);
- if (!cur.atFirstOrLastRow(up)) {
+ if (!atFirstOrLastRow) {
needsUpdate |= cur.selHandle(select);
cur.upDownInText(up, needsUpdate);
needsUpdate |= cur.beforeDispatchCursor().inMathed();
cur.forceBufferUpdate();
break;
}
- needsUpdate |= cur.selHandle(select);
- bool const can_move = cur.upDownInText(up, needsUpdate);
- // if the cursor can be moved up or down at an upper level,
- // delegate the dispatch to next level. Otherwise, we are
- // done.
- if (can_move) {
- cmd = FuncRequest(up ? LFUN_FINISHED_UP : LFUN_FINISHED_DOWN);
- cur.undispatched();
- }
- }
- break;
- }
-
- case LFUN_FINISHED_UP:
- case LFUN_FINISHED_DOWN: {
- // move cursor up/down
- bool const up = cmd.action() == LFUN_FINISHED_UP;
-
- if (!cur.atFirstOrLastRow(up)) {
+ // if the cursor cannot be moved up or down do not remove
+ // the selection right now, but wait for the next dispatch.
+ if (select)
+ needsUpdate |= cur.selHandle(select);
cur.upDownInText(up, needsUpdate);
- needsUpdate |= cur.beforeDispatchCursor().inMathed();
- } else {
- bool const can_move = cur.upDownInText(up, needsUpdate);
- // if the cursor can be moved up or down and we are not
- // moving cusor at top level, wait for the next dispatch.
- // Otherwise, we are done.
- if (can_move)
- cur.undispatched();
+ cur.undispatched();
}
break;
if (!bv->mouseSetCursor(cur, cmd.modifier() == ShiftModifier))
cur.screenUpdateFlags(Update::SinglePar | Update::FitCursor);
// FIXME: move this to mouseSetCursor?
- if (bvcur.wordSelection() && bvcur.inTexted()) {
- // select word around new position
- Cursor c = bvcur;
- c.selection(false);
- c.text()->selectWord(c, WHOLE_WORD);
- // use the correct word boundary, depending on selection direction
- if (bvcur.top() > bvcur.normalAnchor())
- bvcur.pos() = c.selEnd().pos();
- else
- bvcur.pos() = c.selBegin().pos();
- }
+ if (bvcur.wordSelection() && bvcur.inTexted())
+ expandWordSel(bvcur);
break;
case mouse_button::button2:
// We continue with our existing selection or start a new one, so don't
// reset the anchor.
bvcur.setCursor(cur);
+ if (bvcur.wordSelection() && bvcur.inTexted())
+ expandWordSel(bvcur);
bvcur.selection(true);
bvcur.setCurrentFont();
if (cur.top() == old) {
break;
case LFUN_FLEX_INSERT: {
code = FLEX_CODE;
- string s = cmd.getArg(0);
- InsetLayout il =
- cur.buffer()->params().documentClass().insetLayout(from_utf8(s));
- if (il.lyxtype() != InsetLyXType::CHARSTYLE &&
- il.lyxtype() != InsetLyXType::CUSTOM &&
- il.lyxtype ()!= InsetLyXType::STANDARD)
+ docstring s = from_utf8(cmd.getArg(0));
+ // Prepend "Flex:" prefix if not there
+ if (!prefixIs(s, from_ascii("Flex:")))
+ s = from_ascii("Flex:") + s;
+ if (!cur.buffer()->params().documentClass().hasInsetLayout(s))
enable = false;
- break;
+ else {
+ InsetLyXType ilt =
+ cur.buffer()->params().documentClass().insetLayout(s).lyxtype();
+ if (ilt != InsetLyXType::CHARSTYLE
+ && ilt != InsetLyXType::CUSTOM
+ && ilt != InsetLyXType::STANDARD)
+ enable = false;
}
+ break;
+ }
case LFUN_BOX_INSERT:
code = BOX_CODE;
break;