#include "frontends/Selection.h"
#include "insets/InsetArgument.h"
-#include "insets/InsetCollapsable.h"
+#include "insets/InsetCollapsible.h"
#include "insets/InsetCommand.h"
#include "insets/InsetExternal.h"
#include "insets/InsetFloat.h"
if (!inset)
return false;
- if (InsetCollapsable * ci = inset->asInsetCollapsable())
+ if (InsetCollapsible * ci = inset->asInsetCollapsible())
ci->setButtonLabel();
cur.recordUndo();
return lang.empty() ? cur.getFont().language() : languages.getLanguage(lang);
}
-}
+} // namespace
void Text::dispatch(Cursor & cur, FuncRequest & cmd)
cur.upDownInText(up, needsUpdate);
needsUpdate |= cur.beforeDispatchCursor().inMathed();
} else {
+ pos_type newpos = up ? 0 : cur.lastpos();
+ if (lyxrc.mac_like_cursor_movement && cur.pos() != newpos) {
+ needsUpdate |= cur.selHandle(select);
+ // we do not reset the targetx of the cursor
+ cur.pos() = newpos;
+ needsUpdate |= bv->checkDepm(cur, bv->cursor());
+ cur.updateTextTargetOffset();
+ if (needsUpdate)
+ cur.forceBufferUpdate();
+ break;
+ }
+
// if the cursor cannot be moved up or down do not remove
// the selection right now, but wait for the next dispatch.
if (select)
break;
}
cur.pos() = cur.lastpos();
+ cur.boundary(false);
+ cur.setCurrentFont();
needsUpdate |= cur != old_cur;
break;
}
ins->setParams(inspar);
+ break;
}
case LFUN_SPACE_INSERT:
// reset the anchor.
bvcur.setCursor(cur);
bvcur.selection(true);
+ bvcur.setCurrentFont();
if (cur.top() == old) {
// We didn't move one iota, so no need to update the screen.
cur.screenUpdateFlags(Update::SinglePar | Update::FitCursor);