#include "paragraph_funcs.h"
#include "ParagraphParameters.h"
#include "Undo.h"
+#include "TextMetrics.h"
#include "VSpace.h"
#include "WordLangTuple.h"
}
-void Text::breakParagraph(Cursor & cur, bool keep_layout)
+void Text::breakParagraph(Cursor & cur, bool inverse_logic)
{
BOOST_ASSERT(this == cur.text());
cpar.eraseChar(cur.pos(), cur.buffer().params().trackChanges);
// What should the layout for the new paragraph be?
- int preserve_layout = 0;
- if (keep_layout)
- preserve_layout = 2;
- else
- preserve_layout = layout->isEnvironment();
+ bool keep_layout = inverse_logic ?
+ !layout->isEnvironment()
+ : layout->isEnvironment();
// We need to remember this before we break the paragraph, because
// that invalidates the layout variable
bool const isempty = cpar.allowEmpty() && cpar.empty();
lyx::breakParagraph(cur.buffer().params(), paragraphs(), cpit,
- cur.pos(), preserve_layout);
+ cur.pos(), keep_layout);
// After this, neither paragraph contains any rows!
name = from_ascii(layout->latexname());
// for captions, we just take the caption type
- Inset * caption_inset = cur.innerInsetOfType(Inset::CAPTION_CODE);
+ Inset * caption_inset = cur.innerInsetOfType(CAPTION_CODE);
if (caption_inset)
name = from_ascii(static_cast<InsetCaption *>(caption_inset)->type());
// If none of the above worked, we'll see if we're inside various
// types of insets and take our abbreviation from them.
if (name.empty()) {
- Inset::Code const codes[] = {
- Inset::FLOAT_CODE,
- Inset::WRAP_CODE,
- Inset::FOOT_CODE
+ InsetCode const codes[] = {
+ FLOAT_CODE,
+ WRAP_CODE,
+ FOOT_CODE
};
for (unsigned int i = 0; i < (sizeof codes / sizeof codes[0]); ++i) {
Inset * float_inset = cur.innerInsetOfType(codes[i]);