/// the result from checking a single word
enum Result {
/// word is correct
- OK = 1,
+ WORD_OK = 1,
/// root of given word was found
- ROOT,
+ ROOT_FOUND,
/// word found through compound formation
COMPOUND_WORD,
/// word not found
UNKNOWN_WORD,
/// number of other ignored "word"
- IGNORED_WORD
+ IGNORED_WORD,
+ /// number of personal dictionary "word"
+ LEARNED_WORD,
+ /// missing dictionary for language
+ NO_DICTIONARY
};
virtual ~SpellChecker() {}
+ /// does the spell check failed
+ static bool misspelled(Result res) {
+ return res != WORD_OK
+ && res != IGNORED_WORD
+ && res != NO_DICTIONARY
+ && res != LEARNED_WORD; }
+
/// check the given word of the given lang code and return the result
virtual enum Result check(WordLangTuple const &) = 0;
-
+
/// Gives suggestions.
virtual void suggest(WordLangTuple const &, docstring_list & suggestions) = 0;
/// insert the given word into the personal dictionary
virtual void insert(WordLangTuple const &) = 0;
+ /// remove the given word from the personal dictionary
+ virtual void remove(WordLangTuple const &) = 0;
+
/// accept the given word temporarily
virtual void accept(WordLangTuple const &) = 0;
/// check if dictionary exists
virtual bool hasDictionary(Language const *) const = 0;
+ /// how many valid dictionaries were found
+ virtual int numDictionaries() const = 0;
+
+ /// if speller can spell check whole paragraph return true
+ virtual bool canCheckParagraph() const { return false; }
+
+ /// count of misspelled words
+ virtual int numMisspelledWords() const { return 0; }
+
+ /// start position and length of misspelled word at index
+ virtual void misspelledWord(
+ int /* index */,
+ int & start, int & length) const
+ {
+ /// index is used here to make the compiler happy
+ start = 0;
+ length = 0;
+ }
+
/// give an error message on messy exit
virtual docstring const error() = 0;
+
+ /// spell checker state versioning support
+ typedef unsigned long int ChangeNumber ;
+ ChangeNumber changeNumber() const { return change_number_; }
+ void changeNumber(ChangeNumber value) { change_number_ = value; }
+ void nextChangeNumber() { ++change_number_; }
+ virtual void advanceChangeNumber() = 0;
+
+private:
+ ChangeNumber change_number_;
};
/// Access to the singleton SpellChecker.