#define SPELL_BASE_H
#include "support/strfwd.h"
-#include "support/lyxtime.h"
namespace lyx {
/// number of other ignored "word"
IGNORED_WORD,
/// number of personal dictionary "word"
- LEARNED_WORD
+ LEARNED_WORD,
+ /// missing dictionary for language
+ NO_DICTIONARY
};
+ SpellChecker() : change_number_(0) {}
+
virtual ~SpellChecker() {}
/// does the spell check failed
static bool misspelled(Result res) {
return res != WORD_OK
&& res != IGNORED_WORD
+ && res != NO_DICTIONARY
&& res != LEARNED_WORD; }
/// check the given word of the given lang code and return the result
/// Gives suggestions.
virtual void suggest(WordLangTuple const &, docstring_list & suggestions) = 0;
+ /// Lemmatizing: return stem of word (used by Thesaurus).
+ virtual void stem(WordLangTuple const &, docstring_list & suggestions) = 0;
+
/// insert the given word into the personal dictionary
virtual void insert(WordLangTuple const &) = 0;
/// check if dictionary exists
virtual bool hasDictionary(Language const *) const = 0;
+ /// how many valid dictionaries were found
+ virtual int numDictionaries() const = 0;
+
/// if speller can spell check whole paragraph return true
virtual bool canCheckParagraph() const { return false; }