#define SPELL_BASE_H
#include "support/strfwd.h"
+#include "support/lyxtime.h"
namespace lyx {
/// does the spell check failed
static bool misspelled(Result res) {
- return res != SpellChecker::WORD_OK
- && res != SpellChecker::IGNORED_WORD
- && res != SpellChecker::LEARNED_WORD; }
+ return res != WORD_OK
+ && res != IGNORED_WORD
+ && res != LEARNED_WORD; }
/// check the given word of the given lang code and return the result
virtual enum Result check(WordLangTuple const &) = 0;
-
+
/// Gives suggestions.
virtual void suggest(WordLangTuple const &, docstring_list & suggestions) = 0;
/// check if dictionary exists
virtual bool hasDictionary(Language const *) const = 0;
+ /// if speller can spell check whole paragraph return true
+ virtual bool canCheckParagraph() const { return false; }
+
+ /// count of misspelled words
+ virtual int numMisspelledWords() const { return 0; }
+
+ /// start position and length of misspelled word at index
+ virtual void misspelledWord(
+ int /* index */,
+ int & start, int & length) const
+ {
+ /// index is used here to make the compiler happy
+ start = 0;
+ length = 0;
+ }
+
/// give an error message on messy exit
virtual docstring const error() = 0;
+
+ /// spell checker state versioning support
+ typedef unsigned long int ChangeNumber ;
+ ChangeNumber changeNumber() const { return change_number_; }
+ void changeNumber(ChangeNumber value) { change_number_ = value; }
+ void nextChangeNumber() { ++change_number_; }
+ virtual void advanceChangeNumber() = 0;
+
+private:
+ ChangeNumber change_number_;
};
/// Access to the singleton SpellChecker.