/// number of other ignored "word"
IGNORED_WORD,
/// number of personal dictionary "word"
- LEARNED_WORD
+ LEARNED_WORD,
+ /// missing dictionary for language
+ NO_DICTIONARY
};
virtual ~SpellChecker() {}
/// does the spell check failed
static bool misspelled(Result res) {
- return res != SpellChecker::WORD_OK
- && res != SpellChecker::IGNORED_WORD
- && res != SpellChecker::LEARNED_WORD; }
+ return res != WORD_OK
+ && res != IGNORED_WORD
+ && res != NO_DICTIONARY
+ && res != LEARNED_WORD; }
/// check the given word of the given lang code and return the result
virtual enum Result check(WordLangTuple const &) = 0;
/// Gives suggestions.
virtual void suggest(WordLangTuple const &, docstring_list & suggestions) = 0;
+ /// Lemmatizing: return stem of word (used by Thesaurus).
+ virtual void stem(WordLangTuple const &, docstring_list & suggestions) = 0;
+
/// insert the given word into the personal dictionary
virtual void insert(WordLangTuple const &) = 0;
/// check if dictionary exists
virtual bool hasDictionary(Language const *) const = 0;
+ /// how many valid dictionaries were found
+ virtual int numDictionaries() const = 0;
+
/// if speller can spell check whole paragraph return true
virtual bool canCheckParagraph() const { return false; }
/// give an error message on messy exit
virtual docstring const error() = 0;
+
+ /// spell checker state versioning support
+ typedef unsigned long int ChangeNumber ;
+ ChangeNumber changeNumber() const { return change_number_; }
+ void changeNumber(ChangeNumber value) { change_number_ = value; }
+ void nextChangeNumber() { ++change_number_; }
+ virtual void advanceChangeNumber() = 0;
+
+private:
+ ChangeNumber change_number_;
};
/// Access to the singleton SpellChecker.