float Spacing::getValue() const
{
- switch(space) {
+ switch (space) {
case Default: // nothing special should happen with this...
case Single: return 1.0;
case Onehalf: return 1.25;
{
space = sp;
if (sp == Other) {
- switch(int(val * 1000 + 0.5)) {
+ switch (int(val * 1000 + 0.5)) {
case 1000: space = Single; break;
case 1250: space = Onehalf; break;
case 1667: space = Double; break;
void Spacing::set(Spacing::Space sp, string const & val)
{
float fval;
- istringstream istr(val);
+ istringstream istr(val.c_str());
istr >> fval;
set(sp, fval);
}
string const Spacing::writeEnvirBegin() const
{
- switch(space) {
+ switch (space) {
case Default: break; // do nothing
case Single:
return "\\begin{singlespace}";
string const Spacing::writeEnvirEnd() const
{
- switch(space) {
+ switch (space) {
case Default: break; // do nothing
case Single:
return "\\end{singlespace}";