int const desc = e.inset ? e.dim.descent() : 0;
int const y = yo_ + min(3 * pi_.base.solidLineOffset() / 2 + desc,
row_.descent() - 1);
- pi_.pain.line(int(x_), y, int(x_ + e.full_width()), y, Color_language,
+ pi_.pain.line(int(x_), y, int(x_ + e.full_width() - 1), y, Color_language,
Painter::line_solid, pi_.base.solidLineThickness());
}