#include <config.h>
-#include <algorithm>
-
#include "RowPainter.h"
#include "Buffer.h"
#include "support/gettext.h"
#include "support/lassert.h"
+#include <algorithm>
using namespace std;
// We at the same voffset than the misspelled mark, since
// these two are mutually exclusive
int const desc = e.inset ? e.dim.descent() : 0;
- int const y = yo_ + pi_.base.solidLineOffset() + desc
+ int y = yo_ + pi_.base.solidLineOffset() + desc
+ pi_.base.solidLineThickness()
+ (e.change.changed() ? pi_.base.solidLineThickness() + 1 : 0)
+ 1;
+ // Make sure that the mark does not go below the row rectangle
+ y = min(y, yo_ + row_.descent() - 1);
+
pi_.pain.line(int(x_), y, int(x_ + e.full_width()), y, Color_language,
Painter::line_onoffdash, pi_.base.solidLineThickness());
}
// to avoid drawing at the same vertical offset
FontMetrics const & fm = theFontMetrics(e.font);
int const thickness = max(fm.lineWidth(), 2);
- int const y = yo_ + pi_.base.solidLineOffset() + pi_.base.solidLineThickness()
+ int y = yo_ + pi_.base.solidLineOffset() + pi_.base.solidLineThickness()
+ (e.change.changed() ? pi_.base.solidLineThickness() + 1 : 0)
+ 1 + thickness / 2;
+ // Make sure that the mark does not go below the row rectangle
+ y = min(y, yo_ + row_.descent() - 1);
//FIXME: this could be computed only once, it is probably not costly.
// check for cursor position
double x = x_;
if (layout.labeltype == LABEL_CENTERED) {
- x += (tm_.width() - row_.left_margin - row_.right_margin) / 2;
- x -= fm.width(str) / 2;
+ /* Currently, x points at row_.left_margin (which contains the
+ * indent). First remove that, and then center the title with
+ * respect to the left and right margins.
+ */
+ int const leftm = row_.isRTL() ? tm_.rightMargin(row_.pit())
+ : tm_.leftMargin(row_.pit());
+ int const rightm = row_.isRTL() ? tm_.leftMargin(row_.pit())
+ : tm_.rightMargin(row_.pit());
+ x += leftm - row_.left_margin + (tm_.width() - leftm -rightm) / 2
+ - fm.width(str) / 2;
} else if (row_.isRTL()) {
x = xo_ + tm_.width() - row_.right_margin - fm.width(str);
}