#include "Paragraph.h"
#include "Row.h"
+#include <map>
+
namespace lyx {
/**
Dimension const & dim() const { return dim_; }
Dimension & dim() { return dim_; }
/// total height of paragraph
- unsigned int height() const { return dim_.height(); }
+ int height() const { return dim_.height(); }
/// total width of paragraph, may differ from workwidth
- unsigned int width() const { return dim_.width(); }
+ int width() const { return dim_.width(); }
/// ascend of paragraph above baseline
- unsigned int ascent() const { return dim_.ascent(); }
+ int ascent() const { return dim_.ascent(); }
/// descend of paragraph below baseline
- unsigned int descent() const { return dim_.descent(); }
+ int descent() const { return dim_.descent(); }
/// Text updates the rows using this access point
RowList & rows() { return rows_; }
/// The painter and others use this
///
void computeRowSignature(Row &, BufferParams const & bparams);
+ ///
+ int position() const { return position_; }
+ void setPosition(int position);
+
+ ///
+ Dimension const & insetDimension(Inset const * inset) const;
+ ///
+ void setInsetDimension(Inset const *, Dimension const & dim);
+
private:
+ ///
+ int position_;
///
mutable RowList rows_;
/// cached dimensions of paragraph
Dimension dim_;
///
Paragraph const * par_;
+
+ typedef std::map<Inset const *, Dimension> InsetDims;
+ ///
+ InsetDims inset_dims_;
};
} // namespace lyx