#include "WorkArea.h"
#include "font.h"
-int PainterBase::dummy1 = 0;
-int PainterBase::dummy2 = 0;
-int PainterBase::dummy3 = 0;
int PainterBase::paperMargin() const
{
{
// Width of a side of the button
int d = 2;
-
+
fillRectangle(x, y, w, d, LColor::top);
fillRectangle(x, (y+h-d), w, d, LColor::bottom);
-
+
// Now a couple of trapezoids
int x1[4], y1[4];
-
- x1[0] = x+d; y1[0] = y+d;
- x1[1] = x+d; y1[1] = (y+h-d);
- x1[2] = x; y1[2] = y+h;
+
+ x1[0] = x + d; y1[0] = y + d;
+ x1[1] = x + d; y1[1] = (y + h - d);
+ x1[2] = x; y1[2] = y + h;
x1[3] = x; y1[3] = y;
fillPolygon(x1, y1, 4, LColor::left);
- x1[0] = (x+w-d); y1[0] = y+d;
- x1[1] = (x+w-d); y1[1] = (y+h-d);
- x1[2] = x+w; y1[2] = (y+h-d);
- x1[3] = x+w; y1[3] = y;
+ x1[0] = (x + w - d); y1[0] = y + d;
+ x1[1] = (x + w - d); y1[1] = (y + h - d);
+ x1[2] = x + w; y1[2] = (y + h - d);
+ x1[3] = x + w; y1[3] = y;
fillPolygon(x1, y1, 4, LColor::right);
return *this;