UsedFloats::const_iterator fend = usedFloats_.end();
for (; fit != fend; ++fit) {
Floating const & fl = floats.getType(fit->first);
+ // we assume builtin floats are translated
+ if (fl.isPredefined())
+ continue;
docstring const type = from_ascii(fl.floattype());
docstring const flname = from_utf8(fl.name());
- docstring name = translateIfPossible(flname,
- buffer().language()->code());
- if (use_polyglossia)
+ docstring name = buffer().language()->translateLayout(fl.name());
+ // only request translation if we have a real translation
+ // (that differs from the source)
+ if (use_polyglossia && flname != name)
snippets.insert(getFloatI18nPreamble(
type, name,
from_ascii(buffer().language()->polyglossia())));
- else
+ else if (flname != name)
snippets.insert(getFloatI18nPreamble(
type, name,
from_ascii(buffer().language()->babel())));
for (lang_it lit = lbeg; lit != lend; ++lit) {
- name = translateIfPossible(flname,
- (*lit)->code());
- if (use_polyglossia)
+ string const code = (*lit)->code();
+ name = (*lit)->translateLayout(fl.name());
+ // we assume we have a suitable translation if
+ // either the language is English (we need to
+ // translate into English if English is a secondary
+ // language) or if translateIfPossible returns
+ // something different to the English source.
+ bool const have_translation =
+ (flname != name || contains(code, "en"));
+ if (use_polyglossia && have_translation)
snippets.insert(getFloatI18nPreamble(
type, name,
from_ascii((*lit)->polyglossia())));
- else
+ else if (have_translation)
snippets.insert(getFloatI18nPreamble(
type, name,
from_ascii((*lit)->babel())));
docstring const ext = from_ascii(fl.ext());
docstring const within = from_ascii(fl.within());
docstring const style = from_ascii(fl.style());
- docstring const name = translateIfPossible(
- from_utf8(fl.name()),
- buffer().language()->code());
+ docstring const name =
+ buffer().language()->translateLayout(fl.name());
os << "\\floatstyle{" << style << "}\n"
<< "\\newfloat{" << type << "}{" << placement
<< "}{" << ext << '}';