#include "Encoding.h"
#include "Floating.h"
#include "FloatList.h"
-#include "LColor.h"
+#include "Color.h"
#include "Language.h"
#include "Lexer.h"
#include "lyx_sty.h"
}
// shadecolor for shaded
if (mustProvide("framed")) {
- RGBColor c = RGBColor(lcolor.getX11Name(LColor::shadedbg));
+ RGBColor c = RGBColor(lcolor.getX11Name(Color::shadedbg));
packages << "\\definecolor{shadecolor}{rgb}{"
<< c.r/255 << ',' << c.g/255 << ',' << c.b/255 << "}\n";
}