#include "LaTeXFeatures.h"
-#include "BufferParams.h"
#include "Color.h"
+#include "BufferParams.h"
#include "debug.h"
#include "Encoding.h"
#include "Floating.h"
"txfonts",
"mathrsfs",
"ascii",
+ "url",
};
int const nb_simplefeatures = sizeof(simplefeatures) / sizeof(char const *);
}
// shadecolor for shaded
if (mustProvide("framed") && mustProvide("color")) {
- RGBColor c = RGBColor(lcolor.getX11Name(Color::shadedbg));
+ RGBColor c = RGBColor(lcolor.getX11Name(Color_shadedbg));
//255.0 to force conversion to double
//NOTE As Jürgen Spitzmüller pointed out, an alternative would be
//to use the xcolor package instead, and then we can do
if (mustProvide("ct-xcolor-soul")) {
int const prec = macros.precision(2);
- RGBColor cadd = RGBColor(lcolor.getX11Name(Color::addedtext));
+ RGBColor cadd = RGBColor(lcolor.getX11Name(Color_addedtext));
macros << "\\providecolor{lyxadded}{rgb}{"
<< cadd.r / 255.0 << ',' << cadd.g / 255.0 << ',' << cadd.b / 255.0 << "}\n";
- RGBColor cdel = RGBColor(lcolor.getX11Name(Color::deletedtext));
+ RGBColor cdel = RGBColor(lcolor.getX11Name(Color_deletedtext));
macros << "\\providecolor{lyxdeleted}{rgb}{"
<< cdel.r / 255.0 << ',' << cdel.g / 255.0 << ',' << cdel.b / 255.0 << "}\n";