* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
- * \author Dekel Tsur
+ * \author Dekel Tsur (original code)
+ * \author Richard Heck (re-implementation)
*
* Full author contact details are available in file CREDITS.
*/
#include "Graph.h"
#include "Format.h"
+#include "support/debug.h"
+#include "support/lassert.h"
+
#include <algorithm>
using namespace std;
namespace lyx {
-int Graph::bfs_init(int s, bool clear_visited)
+bool Graph::bfs_init(int s, bool clear_visited)
{
if (s < 0)
- return s;
+ return false;
Q_ = queue<int>();
- if (clear_visited)
- fill(visited_.begin(), visited_.end(), false);
- if (visited_[s] == false) {
+ if (clear_visited) {
+ vector<Vertex>::iterator it = vertices_.begin();
+ vector<Vertex>::iterator en = vertices_.end();
+ for (; it != en; ++it)
+ it->visited = false;
+ }
+ if (!vertices_[s].visited) {
Q_.push(s);
- visited_[s] = true;
+ vertices_[s].visited = true;
}
- return s;
+ return true;
+}
+
+
+void Graph::clearMarks()
+{
+ Arrows::iterator it = arrows_.begin();
+ Arrows::iterator const en = arrows_.end();
+ for (; it != en; ++it)
+ it->marked = false;
}
vector<int> const
-Graph::getReachableTo(int target, bool clear_visited)
+ Graph::getReachableTo(int target, bool clear_visited)
{
vector<int> result;
- int const s = bfs_init(target, clear_visited);
- if (s < 0)
+ if (!bfs_init(target, clear_visited))
return result;
+ // Here's the logic, which is shared by the other routines.
+ // Q_ holds a list of nodes we have been able to reach (in this
+ // case, reach backwards). It is initialized to the current node
+ // by bfs_init, and then we recurse, adding the nodes we can reach
+ // from the current node as we go. That makes it a breadth-first
+ // search.
while (!Q_.empty()) {
- int const i = Q_.front();
+ int const current = Q_.front();
Q_.pop();
- if (i != s || formats.get(target).name() != "lyx") {
- result.push_back(i);
- }
+ if (current != target || formats.get(target).name() != "lyx")
+ result.push_back(current);
- vector<int>::iterator it = vertices_[i].in_vertices.begin();
- vector<int>::iterator end = vertices_[i].in_vertices.end();
+ vector<Arrow *>::iterator it = vertices_[current].in_arrows.begin();
+ vector<Arrow *>::iterator const end = vertices_[current].in_arrows.end();
for (; it != end; ++it) {
- if (!visited_[*it]) {
- visited_[*it] = true;
- Q_.push(*it);
+ const int cv = (*it)->from;
+ if (!vertices_[cv].visited) {
+ vertices_[cv].visited = true;
+ Q_.push(cv);
}
}
}
vector<int> const
-Graph::getReachable(int from, bool only_viewable,
- bool clear_visited)
+ Graph::getReachable(int from, bool only_viewable,
+ bool clear_visited)
{
vector<int> result;
- if (bfs_init(from, clear_visited) < 0)
+ if (!bfs_init(from, clear_visited))
return result;
while (!Q_.empty()) {
- int const i = Q_.front();
+ int const current = Q_.front();
Q_.pop();
- Format const & format = formats.get(i);
+ Format const & format = formats.get(current);
if (!only_viewable || !format.viewer().empty())
- result.push_back(i);
+ result.push_back(current);
else if (format.isChildFormat()) {
Format const * const parent =
formats.getFormat(format.parentFormat());
if (parent && !parent->viewer().empty())
- result.push_back(i);
+ result.push_back(current);
}
- vector<int>::const_iterator cit =
- vertices_[i].out_vertices.begin();
- vector<int>::const_iterator end =
- vertices_[i].out_vertices.end();
- for (; cit != end; ++cit)
- if (!visited_[*cit]) {
- visited_[*cit] = true;
- Q_.push(*cit);
+ vector<Arrow *>::const_iterator cit =
+ vertices_[current].out_arrows.begin();
+ vector<Arrow *>::const_iterator end =
+ vertices_[current].out_arrows.end();
+ for (; cit != end; ++cit) {
+ int const cv = (*cit)->to;
+ if (!vertices_[cv].visited) {
+ vertices_[cv].visited = true;
+ Q_.push(cv);
}
+ }
}
return result;
if (from == to)
return true;
- int const s = bfs_init(from);
- if (s < 0 || to < 0)
+ if (to < 0 || !bfs_init(from))
return false;
while (!Q_.empty()) {
- int const i = Q_.front();
+ int const current = Q_.front();
Q_.pop();
- if (i == to)
+ if (current == to)
return true;
- vector<int>::const_iterator cit =
- vertices_[i].out_vertices.begin();
- vector<int>::const_iterator end =
- vertices_[i].out_vertices.end();
+ vector<Arrow *>::const_iterator cit =
+ vertices_[current].out_arrows.begin();
+ vector<Arrow *>::const_iterator end =
+ vertices_[current].out_arrows.end();
for (; cit != end; ++cit) {
- if (!visited_[*cit]) {
- visited_[*cit] = true;
- Q_.push(*cit);
+ int const cv = (*cit)->to;
+ if (!vertices_[cv].visited) {
+ vertices_[cv].visited = true;
+ Q_.push(cv);
}
}
}
}
-Graph::EdgePath const
-Graph::getPath(int from, int t)
+Graph::EdgePath const Graph::getPath(int from, int to)
{
EdgePath path;
- if (from == t)
+ if (from == to)
return path;
- int const s = bfs_init(from);
- if (s < 0 || t < 0)
+ if (to < 0 || !bfs_init(from))
return path;
- vector<int> prev_edge(formats.size());
- vector<int> prev_vertex(formats.size());
-
+ // In effect, the way this works is that we construct a sub-graph
+ // by starting at "from" and following the arrows outward. Instead
+ // of actually constructing a sub-graph, though, we "mark" the
+ // arrows we traverse as we go. Once we hit "to", we abort the
+ // marking process and then call getMarkedPath() to reconstruct
+ // the marked path.
bool found = false;
+ clearMarks();
while (!Q_.empty()) {
- int const i = Q_.front();
+ int const current = Q_.front();
Q_.pop();
- if (i == t) {
- found = true;
- break;
- }
- vector<int>::const_iterator beg =
- vertices_[i].out_vertices.begin();
- vector<int>::const_iterator cit = beg;
- vector<int>::const_iterator end =
- vertices_[i].out_vertices.end();
- for (; cit != end; ++cit)
- if (!visited_[*cit]) {
- int const j = *cit;
- visited_[j] = true;
- Q_.push(j);
- int const k = cit - beg;
- prev_edge[j] = vertices_[i].out_edges[k];
- prev_vertex[j] = i;
+ vector<Arrow *>::const_iterator const beg =
+ vertices_[current].out_arrows.begin();
+ vector<Arrow *>::const_iterator cit = beg;
+ vector<Arrow *>::const_iterator end =
+ vertices_[current].out_arrows.end();
+ for (; cit != end; ++cit) {
+ int const cv = (*cit)->to;
+ if (!vertices_[cv].visited) {
+ vertices_[cv].visited = true;
+ Q_.push(cv);
+ (*cit)->marked = true;
}
+ if (cv == to) {
+ found = true;
+ break;
+ }
+ }
}
if (!found)
return path;
- while (t != s) {
- path.push_back(prev_edge[t]);
- t = prev_vertex[t];
- }
- reverse(path.begin(), path.end());
+ getMarkedPath(from, to, path);
return path;
}
+
+// We assume we have marked the graph, as in getPath(). We also
+// assume that we have done so in such a way as to guarantee a
+// marked path from "from" to "to".
+// We then start at "to" and find the arrow leading to it that
+// has been marked. We add that to the path we are constructing,
+// step back on that arrow, and continue the process (i.e., recurse).
+void Graph::getMarkedPath(int from, int to, EdgePath & path) {
+ if (from == to) {
+ reverse(path.begin(), path.end());
+ return;
+ }
+ // find marked in_arrow
+ vector<Arrow *>::const_iterator it = vertices_[to].in_arrows.begin();
+ vector<Arrow *>::const_iterator en = vertices_[to].in_arrows.end();
+ for (; it != en; ++it)
+ if ((*it)->marked)
+ break;
+ if (it == en) {
+ LASSERT(false, /* */);
+ return;
+ }
+ path.push_back((*it)->id);
+ getMarkedPath(from, (*it)->from, path);
+}
+
+
void Graph::init(int size)
{
vertices_ = vector<Vertex>(size);
- visited_.resize(size);
+ arrows_.clear();
numedges_ = 0;
}
-void Graph::addEdge(int s, int t)
+
+void Graph::addEdge(int from, int to)
{
- vertices_[t].in_vertices.push_back(s);
- vertices_[s].out_vertices.push_back(t);
- vertices_[s].out_edges.push_back(numedges_++);
+ arrows_.push_back(Arrow(from, to, numedges_));
+ numedges_++;
+ Arrow * ar = &(arrows_.back());
+ vertices_[to].in_arrows.push_back(ar);
+ vertices_[from].out_arrows.push_back(ar);
}
-vector<Graph::Vertex> Graph::vertices_;
-
} // namespace lyx