* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
- * \author Dekel Tsur
+ * \author Dekel Tsur (original code)
+ * \author Richard Heck (re-implementation)
*
* Full author contact details are available in file CREDITS.
*/
#include "Graph.h"
#include "Format.h"
+#include "support/debug.h"
+#include "support/lassert.h"
+
#include <algorithm>
using namespace std;
}
+void Graph::clearMarks()
+{
+ Arrows::iterator it = arrows_.begin();
+ Arrows::iterator const en = arrows_.end();
+ for (; it != en; ++it)
+ it->marked = false;
+}
+
+
vector<int> const
Graph::getReachableTo(int target, bool clear_visited)
{
// Here's the logic, which is shared by the other routines.
// Q_ holds a list of nodes we have been able to reach (in this
- // case, reach backwards). It is initailized to the current node
+ // case, reach backwards). It is initialized to the current node
// by bfs_init, and then we recurse, adding the nodes we can reach
- // from the current node as we go.
+ // from the current node as we go. That makes it a breadth-first
+ // search.
while (!Q_.empty()) {
int const current = Q_.front();
Q_.pop();
if (current != target || formats.get(target).name() != "lyx")
result.push_back(current);
- vector<int>::iterator it = vertices_[current].in_vertices.begin();
- vector<int>::iterator end = vertices_[current].in_vertices.end();
+ vector<Arrow *>::iterator it = vertices_[current].in_arrows.begin();
+ vector<Arrow *>::iterator const end = vertices_[current].in_arrows.end();
for (; it != end; ++it) {
- if (!vertices_[*it].visited) {
- vertices_[*it].visited = true;
- Q_.push(*it);
+ const int cv = (*it)->from;
+ if (!vertices_[cv].visited) {
+ vertices_[cv].visited = true;
+ Q_.push(cv);
}
}
}
result.push_back(current);
}
- vector<OutEdge>::const_iterator cit =
+ vector<Arrow *>::const_iterator cit =
vertices_[current].out_arrows.begin();
- vector<OutEdge>::const_iterator end =
+ vector<Arrow *>::const_iterator end =
vertices_[current].out_arrows.end();
for (; cit != end; ++cit) {
- int const cv = cit->vertex;
+ int const cv = (*cit)->to;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
Q_.push(cv);
if (current == to)
return true;
- vector<OutEdge>::const_iterator cit =
+ vector<Arrow *>::const_iterator cit =
vertices_[current].out_arrows.begin();
- vector<OutEdge>::const_iterator end =
+ vector<Arrow *>::const_iterator end =
vertices_[current].out_arrows.end();
for (; cit != end; ++cit) {
- int const cv = cit->vertex;
+ int const cv = (*cit)->to;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
Q_.push(cv);
if (to < 0 || !bfs_init(from))
return path;
- // pair<vertex, edge>
- vector<pair<int, int> > prev(vertices_.size());
-
+ // In effect, the way this works is that we construct a sub-graph
+ // by starting at "from" and following the arrows outward. Instead
+ // of actually constructing a sub-graph, though, we "mark" the
+ // arrows we traverse as we go. Once we hit "to", we abort the
+ // marking process and then call getMarkedPath() to reconstruct
+ // the marked path.
bool found = false;
+ clearMarks();
while (!Q_.empty()) {
int const current = Q_.front();
Q_.pop();
- vector<OutEdge>::const_iterator const beg =
+ vector<Arrow *>::const_iterator const beg =
vertices_[current].out_arrows.begin();
- vector<OutEdge>::const_iterator cit = beg;
- vector<OutEdge>::const_iterator end =
+ vector<Arrow *>::const_iterator cit = beg;
+ vector<Arrow *>::const_iterator end =
vertices_[current].out_arrows.end();
for (; cit != end; ++cit) {
- int const cv = cit->vertex;
+ int const cv = (*cit)->to;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
Q_.push(cv);
- // FIXME This will not do for finding multiple paths.
- // Perhaps we need a vector, or a set. We'll also want
- // to add this info, even if the node is visited, so
- // outside this conditional.
- prev[cv] = pair<int, int>(current, cit->edge);
+ (*cit)->marked = true;
}
if (cv == to) {
found = true;
if (!found)
return path;
- while (to != from) {
- path.push_back(prev[to].second);
- to = prev[to].first;
- }
- reverse(path.begin(), path.end());
+ getMarkedPath(from, to, path);
return path;
}
+// We assume we have marked the graph, as in getPath(). We also
+// assume that we have done so in such a way as to guarantee a
+// marked path from "from" to "to".
+// We then start at "to" and find the arrow leading to it that
+// has been marked. We add that to the path we are constructing,
+// step back on that arrow, and continue the process (i.e., recurse).
+void Graph::getMarkedPath(int from, int to, EdgePath & path) {
+ if (from == to) {
+ reverse(path.begin(), path.end());
+ return;
+ }
+ // find marked in_arrow
+ vector<Arrow *>::const_iterator it = vertices_[to].in_arrows.begin();
+ vector<Arrow *>::const_iterator en = vertices_[to].in_arrows.end();
+ for (; it != en; ++it)
+ if ((*it)->marked)
+ break;
+ if (it == en) {
+ LASSERT(false, /* */);
+ return;
+ }
+ path.push_back((*it)->id);
+ getMarkedPath(from, (*it)->from, path);
+}
+
+
void Graph::init(int size)
{
vertices_ = vector<Vertex>(size);
+ arrows_.clear();
numedges_ = 0;
}
void Graph::addEdge(int from, int to)
{
- vertices_[to].in_vertices.push_back(from);
- vertices_[from].out_arrows.push_back(OutEdge(to, numedges_++));
+ arrows_.push_back(Arrow(from, to, numedges_));
+ numedges_++;
+ Arrow * ar = &(arrows_.back());
+ vertices_[to].in_arrows.push_back(ar);
+ vertices_[from].out_arrows.push_back(ar);
}