namespace lyx {
-bool Graph::bfs_init(int s, bool clear_visited)
+bool Graph::bfs_init(int s, bool clear_visited, queue<int> & Q)
{
if (s < 0)
return false;
- Q_ = queue<int>();
+ if (!Q.empty())
+ Q = queue<int>();
if (clear_visited) {
vector<Vertex>::iterator it = vertices_.begin();
it->visited = false;
}
if (!vertices_[s].visited) {
- Q_.push(s);
+ Q.push(s);
vertices_[s].visited = true;
}
return true;
}
-void Graph::clearPaths()
-{
- vector<Vertex>::iterator it = vertices_.begin();
- vector<Vertex>::iterator en = vertices_.end();
- for (; it != en; ++it)
- it->path.clear();
-}
-
-
-vector<int> const
+Graph::EdgePath const
Graph::getReachableTo(int target, bool clear_visited)
{
- vector<int> result;
- if (!bfs_init(target, clear_visited))
+ EdgePath result;
+ queue<int> Q;
+ if (!bfs_init(target, clear_visited, Q))
return result;
// Here's the logic, which is shared by the other routines.
- // Q_ holds a list of nodes we have been able to reach (in this
+ // Q holds a list of nodes we have been able to reach (in this
// case, reach backwards). It is initialized to the current node
// by bfs_init, and then we recurse, adding the nodes we can reach
// from the current node as we go. That makes it a breadth-first
// search.
- while (!Q_.empty()) {
- int const current = Q_.front();
- Q_.pop();
- if (current != target || formats.get(target).name() != "lyx")
+ while (!Q.empty()) {
+ int const current = Q.front();
+ Q.pop();
+ if (current != target || theFormats().get(target).name() != "lyx")
result.push_back(current);
vector<Arrow *>::iterator it = vertices_[current].in_arrows.begin();
const int cv = (*it)->from;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
- Q_.push(cv);
+ Q.push(cv);
}
}
}
}
-vector<int> const
+Graph::EdgePath const
Graph::getReachable(int from, bool only_viewable,
- bool clear_visited)
+ bool clear_visited, set<int> excludes)
{
- vector<int> result;
- if (!bfs_init(from, clear_visited))
+ EdgePath result;
+ queue<int> Q;
+ if (!bfs_init(from, clear_visited, Q))
return result;
- while (!Q_.empty()) {
- int const current = Q_.front();
- Q_.pop();
- Format const & format = formats.get(current);
+ while (!Q.empty()) {
+ int const current = Q.front();
+ Q.pop();
+ Format const & format = theFormats().get(current);
if (!only_viewable || !format.viewer().empty())
result.push_back(current);
else if (format.isChildFormat()) {
Format const * const parent =
- formats.getFormat(format.parentFormat());
+ theFormats().getFormat(format.parentFormat());
if (parent && !parent->viewer().empty())
result.push_back(current);
}
int const cv = (*cit)->to;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
- Q_.push(cv);
+ if (excludes.find(cv) == excludes.end())
+ Q.push(cv);
}
}
}
if (from == to)
return true;
- if (to < 0 || !bfs_init(from))
+ queue<int> Q;
+ if (to < 0 || !bfs_init(from, true, Q))
return false;
- while (!Q_.empty()) {
- int const current = Q_.front();
- Q_.pop();
+ while (!Q.empty()) {
+ int const current = Q.front();
+ Q.pop();
if (current == to)
return true;
int const cv = (*cit)->to;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
- Q_.push(cv);
+ Q.push(cv);
}
}
}
Graph::EdgePath const Graph::getPath(int from, int to)
{
- static const EdgePath path;
if (from == to)
- return path;
+ return EdgePath();
- if (to < 0 || !bfs_init(from))
- return path;
+ queue<int> Q;
+ if (to < 0 || !bfs_init(from, true, Q))
+ return EdgePath();
- clearPaths();
- while (!Q_.empty()) {
- int const current = Q_.front();
- Q_.pop();
+ vector<EdgePath> pathes;
+ pathes.resize(vertices_.size());
+ while (!Q.empty()) {
+ int const current = Q.front();
+ Q.pop();
vector<Arrow *>::const_iterator cit =
vertices_[current].out_arrows.begin();
int const cv = (*cit)->to;
if (!vertices_[cv].visited) {
vertices_[cv].visited = true;
- Q_.push(cv);
+ Q.push(cv);
// NOTE If we wanted to collect all the paths, then
// we just need to collect them here and not worry
// about "visited".
- EdgePath lastpath = vertices_[(*cit)->from].path;
+ EdgePath lastpath = pathes[(*cit)->from];
lastpath.push_back((*cit)->id);
- vertices_[cv].path = lastpath;
+ pathes[cv] = lastpath;
}
if (cv == to) {
- return vertices_[cv].path;
+ return pathes[cv];
}
}
}
// failure
- return path;
+ return EdgePath();
}