#include "FuncStatus.h"
-FuncStatus::FuncStatus() : v_(OK)
+
+namespace lyx {
+
+FuncStatus::FuncStatus()
+ : v_(OK)
{
}
-FuncStatus & FuncStatus::clear ()
+void FuncStatus::clear()
{
v_ = OK;
- return *this;
+ message_.erase();
}
-void FuncStatus::operator |= (FuncStatus const & f)
+
+void FuncStatus::operator|=(FuncStatus const & f)
{
v_ |= f.v_;
+ if (!f.message_.empty())
+ message_ = f.message_;
}
-FuncStatus & FuncStatus::unknown (bool b)
+
+void FuncStatus::unknown(bool b)
{
if (b)
v_ |= UNKNOWN;
else
v_ &= !UNKNOWN;
- return *this;
}
-bool FuncStatus::unknown () const
+
+bool FuncStatus::unknown() const
{
return (v_ & UNKNOWN);
}
-FuncStatus & FuncStatus::disabled (bool b)
+void FuncStatus::enabled(bool b)
{
if (b)
- v_ |= DISABLED;
- else
v_ &= !DISABLED;
- return *this;
+ else
+ v_ |= DISABLED;
}
-bool FuncStatus::disabled () const
+bool FuncStatus::enabled() const
{
- return (v_ & DISABLED);
+ return !(v_ & DISABLED);
}
-void FuncStatus::setOnOff (bool b)
+void FuncStatus::setOnOff(bool b)
{
v_ |= (b ? ON : OFF);
}
-bool FuncStatus::onoff (bool b) const
+bool FuncStatus::onoff(bool b) const
{
if (b)
return (v_ & ON);
else
return (v_ & OFF);
}
+
+
+void FuncStatus::message(docstring const & m)
+{
+ message_ = m;
+}
+
+
+docstring const & FuncStatus::message() const
+{
+ return message_;
+}
+
+
+} // namespace lyx