///
typedef std::map<string, Floating> List;
///
- FloatList() {
- // Insert the latex builtin float-types
- Floating table;
- table.type = "table";
- table.placement = "";
- table.ext = "lot";
- table.within = "";
- table.style = "";
- table.name = "";
- table.builtin = true;
- list[table.type] = table;
- Floating figure;
- figure.type = "figure";
- figure.placement = "";
- figure.ext = "lof";
- figure.within = "";
- figure.style = "";
- figure.name = "";
- figure.builtin = true;
- list[figure.type] = figure;
- // And we add algorithm too since LyX has
- // supported that for a long time
- Floating algorithm;
- algorithm.type = "algorithm";
- algorithm.placement = "htbp";
- algorithm.ext = "loa";
- algorithm.within = "";
- algorithm.style = "ruled";
- algorithm.name = "Algorithm";
- algorithm.builtin = false;
- list[algorithm.type] = algorithm;
- }
+ FloatList();
///
- void newFloat(Floating const & fl) {
- list[fl.type] = fl;
- }
+ void newFloat(Floating const & fl);
///
- string defaultPlacement(string const & t) const {
- List::const_iterator cit = list.find(t);
- if (cit != list.end())
- return (*cit).second.placement;
- return string();
- }
-
+ string defaultPlacement(string const & t) const;
private:
///
List list;