#include <config.h>
+#ifdef __GNUG__
+#pragma implementation
+#endif
+
#include "FloatList.h"
+FloatList::FloatList()
+{
+ // Insert the latex builtin float-types
+ Floating table;
+ table.type = "table";
+ table.placement = "";
+ table.ext = "lot";
+ table.within = "";
+ table.style = "";
+ table.name = "";
+ table.builtin = true;
+ list[table.type] = table;
+ Floating figure;
+ figure.type = "figure";
+ figure.placement = "";
+ figure.ext = "lof";
+ figure.within = "";
+ figure.style = "";
+ figure.name = "";
+ figure.builtin = true;
+ list[figure.type] = figure;
+ // And we add algorithm too since LyX has
+ // supported that for a long time
+ Floating algorithm;
+ algorithm.type = "algorithm";
+ algorithm.placement = "htbp";
+ algorithm.ext = "loa";
+ algorithm.within = "";
+ algorithm.style = "ruled";
+ algorithm.name = "Algorithm";
+ algorithm.builtin = false;
+ list[algorithm.type] = algorithm;
+}
+
+
+void FloatList::newFloat(Floating const & fl)
+{
+ list[fl.type] = fl;
+}
+
+
+string FloatList::defaultPlacement(string const & t) const
+{
+ List::const_iterator cit = list.find(t);
+ if (cit != list.end())
+ return (*cit).second.placement;
+ return string();
+}
+
+
+// The global floatlist
FloatList floatList;