-#include <config.h>
+/**
+ * \file FloatList.C
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
+ *
+ * \author Lars Gullik Bjønnes
+ *
+ * Full author contact details are available in file CREDITS.
+ */
-#ifdef __GNUG__
-#pragma implementation
-#endif
+#include <config.h>
#include "FloatList.h"
+#include "Floating.h"
+
+using std::string;
+
+// This class is now mostly finished, except one thing, it is a global
+// object. This will not do. The user (and layout files) are free to
+// create floats and modify them to fit into a certain document. So it is
+// pretty clear that each layout needs its own list, as do documents.
+// However this is also not enough since we really want the user to be
+// able to create "presistent" floats, in the sense that a user created
+// float can be used across sessions and across documents. So we need a
+// global¹ floatlist as well. The interaction between these are not quite
+// clear, but it seems natural that the definition found in the document
+// takes precedence.
+// We also have the issue about what get stored _in_ the lyx file.
+//
+// ¹ not absolutely global but somewhere where documents,layouts and
+// the bufferview can have access to it.
+//
+// Lgb
FloatList::FloatList()
{
- // Insert the latex builtin float-types
- Floating table;
- table.type = "table";
- table.placement = "htbp";
- table.ext = "lot";
- table.within = "";
- table.style = "plain";
- table.name = "Table";
- table.builtin = true;
- list[table.type] = table;
- Floating figure;
- figure.type = "figure";
- figure.placement = "htbp";
- figure.ext = "lof";
- figure.within = "";
- figure.style = "plain";
- figure.name = "Figure";
- figure.builtin = true;
- list[figure.type] = figure;
- // And we add algorithm too since LyX has
- // supported that for a long time
- Floating algorithm;
- algorithm.type = "algorithm";
- algorithm.placement = "htbp";
- algorithm.ext = "loa";
- algorithm.within = "";
- algorithm.style = "ruled";
- algorithm.name = "Algorithm";
- algorithm.builtin = false;
- list[algorithm.type] = algorithm;
+}
+
+
+FloatList::const_iterator FloatList::begin() const
+{
+ return list.begin();
+}
+
+
+FloatList::const_iterator FloatList::end() const
+{
+ return list.end();
}
void FloatList::newFloat(Floating const & fl)
{
- list[fl.type] = fl;
+ list[fl.type()] = fl;
}
-string FloatList::defaultPlacement(string const & t) const
+string const FloatList::defaultPlacement(string const & t) const
{
List::const_iterator cit = list.find(t);
if (cit != list.end())
- return (*cit).second.placement;
+ return cit->second.placement();
return string();
}
// I wish we could use exceptions
List::const_iterator cit = list.find(t);
if (cit != list.end())
- return (*cit).second;
+ return cit->second;
#ifdef HAVE_EXCEPTIONS
throw UnknownFloatType(t);
#else
#endif
}
-// The global floatlist
-FloatList floatList;
+
+void FloatList::erase(string const & t)
+{
+ list.erase(t);
+}
+
+
+FloatList::const_iterator FloatList::operator[](string const & t) const
+{
+ return list.find(t);
+}