/**
* Is this a known char from some language?
* If \p preamble is empty and code point \p c is known to belong
- * to a supported language, true is returned and \p preamble is set
+ * to a supported script, true is returned and \p preamble is set
* to the corresponding entry in the unicodesymbols file.
* If \p preamble is not empty, a check is made whether code point
* \p c is a known character matching the preamble entry.
*/
- static bool isKnownLangChar(char_type c, std::string & preamble);
+ static bool isKnownScriptChar(char_type const c, std::string & preamble);
/**
* Add the preamble snippet needed for the output of \p c to
* \p features.