}
-void Encodings::initUnicodeMath(Buffer const & buffer, bool clear_sets)
+void Encodings::initUnicodeMath(Buffer const & buffer, bool for_master)
{
#ifdef TEX2LYX
// The code below is not needed in tex2lyx and requires additional stuff
(void)buffer;
- (void)clear_sets;
+ (void)for_master;
#else
- if (clear_sets) {
+ if (for_master) {
mathcmd.clear();
textcmd.clear();
mathsym.clear();
}
- // Check master
+ // Check this buffer
Inset & inset = buffer.inset();
InsetIterator it = inset_iterator_begin(inset);
InsetIterator const end = inset_iterator_end(inset);
for (; it != end; ++it)
it->initUnicodeMath();
+ if (!for_master)
+ return;
+
// Check children
- BufferList::iterator bit = theBufferList().begin();
- BufferList::iterator const bend = theBufferList().end();
+ ListOfBuffers blist = buffer.getDescendents();
+ ListOfBuffers::const_iterator bit = blist.begin();
+ ListOfBuffers::const_iterator const bend = blist.end();
for (; bit != bend; ++bit)
- if (buffer.isChild(*bit))
- initUnicodeMath(**bit, false);
+ initUnicodeMath(**bit, false);
#endif
}
// Now read the encodings
enum {
et_encoding = 1,
- et_end,
+ et_end
};
LexerKeyword encodingtags[] = {