#include "Encoding.h"
#include "Buffer.h"
+#include "BufferList.h"
#include "InsetIterator.h"
#include "LaTeXFeatures.h"
#include "Lexer.h"
#include "support/debug.h"
#include "support/FileName.h"
#include "support/lstrings.h"
+#include "support/textutils.h"
#include "support/unicode.h"
#include <boost/cstdint.hpp>
tmp.resize(tmp.size() - 1);
// If this is an exact match, we found a (longer)
- // matching command in the unicodesymbols file
- if (math == tmp || text == tmp) {
+ // matching entry in the unicodesymbols file.
+ // If the entry doesn't start with '\', we take note
+ // of the match and continue (this is not a ultimate
+ // acceptance, as some other entry may match a longer
+ // portion of the cmd string). However, if the entry
+ // does start with '\', we accept the match only if
+ // this is a valid macro, i.e., either it is a single
+ // (nonletter) char macro, or nothing else follows,
+ // or what follows is a nonletter char, or the last
+ // character is a }.
+ if ((math == tmp || text == tmp)
+ && (tmp[0] != '\\'
+ || (tmp.size() == 2 && !isAlphaASCII(tmp[1]))
+ || k == cmdend
+ || !isAlphaASCII(cmd[k])
+ || tmp[tmp.size() - 1] == '}')
+ ) {
c = it->first;
j = k - 1;
i = j + 1;
}
-void Encodings::initUnicodeMath(Buffer const & buffer)
+void Encodings::initUnicodeMath(Buffer const & buffer, bool clear_sets)
{
- mathcmd.clear();
- textcmd.clear();
- mathsym.clear();
+#ifdef TEX2LYX
+ // The code below is not needed in tex2lyx and requires additional stuff
+ (void)buffer;
+ (void)clear_sets;
+#else
+ if (clear_sets) {
+ mathcmd.clear();
+ textcmd.clear();
+ mathsym.clear();
+ }
+ // Check master
Inset & inset = buffer.inset();
InsetIterator it = inset_iterator_begin(inset);
InsetIterator const end = inset_iterator_end(inset);
-
for (; it != end; ++it)
it->initUnicodeMath();
+
+ // Check children
+ BufferList::iterator bit = theBufferList().begin();
+ BufferList::iterator const bend = theBufferList().end();
+ for (; bit != bend; ++bit)
+ if (buffer.isChild(*bit))
+ initUnicodeMath(**bit, false);
+#endif
}
void Encodings::validate(char_type c, LaTeXFeatures & features, bool for_mathed)
{
+#ifdef TEX2LYX
+ // The code below is not needed in tex2lyx and requires additional stuff
+ (void)c;
+ (void)features;
+ (void)for_mathed;
+#else
CharInfoMap::const_iterator const it = unicodesymbols.find(c);
if (it != unicodesymbols.end()) {
// In mathed, c could be used both in textmode and mathmode
}
}
if (for_mathed && isMathSym(c)) {
- features.require("relsize");
+ features.require("amstext");
features.require("lyxmathsym");
}
+#endif
}