if (&cs.inset() != inset) {
// the whole slice is wrong, chop off this as well
--i;
- LYXERR(Debug::DEBUG) << "fixIfBroken(): inset changed" << endl;
+ LYXERR(Debug::DEBUG, "fixIfBroken(): inset changed");
break;
} else if (cs.idx() > cs.lastidx()) {
cs.idx() = cs.lastidx();
cs.pit() = cs.lastpit();
cs.pos() = cs.lastpos();
- LYXERR(Debug::DEBUG) << "fixIfBroken(): idx fixed" << endl;
+ LYXERR(Debug::DEBUG, "fixIfBroken(): idx fixed");
break;
} else if (cs.pit() > cs.lastpit()) {
cs.pit() = cs.lastpit();
cs.pos() = cs.lastpos();
- LYXERR(Debug::DEBUG) << "fixIfBroken(): pit fixed" << endl;
+ LYXERR(Debug::DEBUG, "fixIfBroken(): pit fixed");
break;
} else if (cs.pos() > cs.lastpos()) {
cs.pos() = cs.lastpos();
- LYXERR(Debug::DEBUG) << "fixIfBroken(): pos fixed" << endl;
+ LYXERR(Debug::DEBUG, "fixIfBroken(): pos fixed");
break;
} else if (i != n - 1 && cs.pos() != cs.lastpos()) {
// get inset which is supposed to be in the next slice
// Did we make it through the whole slice stack? Otherwise there
// was a problem at slice i, and we have to chop off above
if (i < n) {
- LYXERR(Debug::DEBUG) << "fixIfBroken(): cursor chopped at " << i << endl;
+ LYXERR(Debug::DEBUG, "fixIfBroken(): cursor chopped at " << i);
resize(i + 1);
return true;
} else