class Dimension {
public:
/// constructor
- Dimension() : wid(0), asc(0), des(0) {}
+ Dimension() = default;
/// initialize data
Dimension(int w, int a, int d) : wid(w), asc(a), des(d) {}
+ ///
+ Dimension & operator=(Dimension const & dim) = default;
- Dimension & operator=(Dimension const & dim) {
- wid = dim.wid;
- asc = dim.asc;
- des = dim.des;
- return *this;
- }
/// glue horizontally
void operator+=(Dimension const & dim);
/// set to empty box
///
/// makes the code neither faster nor clearer
/// width
- int wid;
+ int wid = 0;
/// ascent
- int asc;
+ int asc = 0;
/// descent
- int des;
+ int des = 0;
};
inline
bool operator==(Dimension const & a, Dimension const & b)
{
- return a.wid == b.wid && a.asc == b.asc && a.des == b.des ;
+ return a.wid == b.wid && a.asc == b.asc && a.des == b.des;
}
inline
bool operator!=(Dimension const & a, Dimension const & b)
{
- return a.wid != b.wid || a.asc != b.asc || a.des != b.des ;
+ return !(a == b);
}
class Point {
public:
- Point()
- : x_(0), y_(0)
- {}
-
+ Point() = default;
Point(int x, int y);
- int x_, y_;
+ int x_ = 0;
+ int y_ = 0;
};
} // namespace lyx