deriving from DocIterator
* A Cursor is a descendant of CursorData that contains interesting
- display-related information, in particular targetX(), the horizontal
- position of the cursor in pixels.
+ display-related information, in particular the BufferView that owns it.
*/
#ifndef LCURSOR_H
// these should go
class InsetMathUnknown;
-class Encoding;
/**
* This class describes the position of a cursor within a document,
friend std::ostream & operator<<(std::ostream & os, CursorData const & cur);
friend LyXErr & operator<<(LyXErr & os, CursorData const & cur);
-protected:
- /// the anchor position
- DocIterator anchor_;
- /// do we have a selection?
- bool selection_;
- /// are we on the way to get one?
- bool mark_;
- /// are we in word-selection mode? This is set when double clicking.
- bool word_selection_;
-
-// FIXME: make them protected.
-public:
- /// the current font settings
- Font current_font;
- /// the current font
- Font real_current_font;
-
-protected:
-
- //
- // math specific stuff that could be promoted to "global" later
- //
- /// do we allow autocorrection
- bool autocorrect_;
- /// are we entering a macro name?
- bool macromode_;
-};
-
-
-/// The cursor class describes the position of a cursor within a document.
-class Cursor : public CursorData
-{
-public:
- /// create the cursor of a BufferView
- explicit Cursor(BufferView & bv);
-
- /// returns true if we made a decision
- bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
- /// dispatch from innermost inset upwards
- void dispatch(FuncRequest const & cmd);
- /// get the resut of the last dispatch
- DispatchResult const & result() const;
- /// add a new cursor slice
- void push(Inset & inset);
- /// add a new cursor slice, place cursor at front (move backwards)
- void pushBackward(Inset & inset);
- /// pop one level off the cursor
- void pop();
- /// pop one slice off the cursor stack and go backwards
- bool popBackward();
- /// pop one slice off the cursor stack and go forward
- bool popForward();
- /// make sure we are outside of given inset
- void leaveInset(Inset const & inset);
- /// set the cursor data
- void setCursorData(CursorData const & data);
+ /// reset cursor bottom to the beginning of the top inset
+ // (sort of 'chroot' environment...)
+ void reset();
/// sets cursor part
/// this (intentionally) does neither touch anchor nor selection status
void setCursor(DocIterator const & it);
/// sets the cursor to the normalized selection anchor
void setCursorToAnchor();
- ///
- void setCurrentFont();
-
//
// selection
//
void setSelection(DocIterator const & where, int n);
///
void clearSelection();
+ /// check whether selection contains specific type of inset
+ /// returns 0 if no selection was made
+ bool insetInSelection(InsetCode const & inset);
+ /// count occurences of specific inset type in the selection
+ /// returns 0 if no selection was made
+ int countInsetsInSelection(InsetCode const & inset);
+
+ /// access to normalized selection anchor
+ CursorSlice normalAnchor() const;
+ /// access to real selection anchor
+ DocIterator const & realAnchor() const { return anchor_; }
+ DocIterator & realAnchor() { return anchor_; }
+ /// sets anchor to cursor position
+ void resetAnchor();
+
/// access start of selection
CursorSlice selBegin() const;
/// access end of selection
DocIterator selectionBegin() const;
/// access end of selection
DocIterator selectionEnd() const;
+
+ ///
+ docstring selectionAsString(bool const with_label,
+ bool const skipdelete = false) const;
+ /// get some interesting description of top position
+ void info(odocstream & os, bool devel_mode) const;
+ ///
+ docstring currentState(bool devel_mode) const;
+
+ /// fix cursor in circumstances that should never happen.
+ /// \retval true if a fix occurred.
+ bool fixIfBroken();
+ /// Repopulate the slices insets from bottom to top. Useful
+ /// for stable iterators or Undo data.
+ void sanitize();
+
+ ///
+ bool undoAction();
+ ///
+ bool redoAction();
+
+ /// makes sure the next operation will be stored
+ void finishUndo() const;
+ /// open a new group of undo operations. Groups can be nested.
+ void beginUndoGroup() const;
+ /// end the current undo group
+ void endUndoGroup() const;
+ /// end abruptly the current group and create a new one wih the same nesting level
+ void splitUndoGroup() const;
+
+ /// The general case: prepare undo for an arbitrary range.
+ void recordUndo(pit_type from, pit_type to) const;
+ /// Convenience: prepare undo for the range between 'from' and cursor.
+ void recordUndo(pit_type from) const;
+ /// Convenience: prepare undo for the single paragraph or cell
+ /// containing the cursor
+ void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
+ /// Convenience: prepare undo for the inset containing the cursor
+ void recordUndoInset(Inset const * inset = nullptr) const;
+ /// Convenience: prepare undo for the whole buffer
+ void recordUndoFullBuffer() const;
+ /// Convenience: prepare undo for buffer parameters
+ void recordUndoBufferParams() const;
+ /// Convenience: prepare undo for the selected paragraphs or cells
+ void recordUndoSelection() const;
+
+ /// hook for text input to maintain the "new born word"
+ void markNewWordPosition();
+ /// The position of the new born word
+ /// As the user is entering a word without leaving it
+ /// the result is not empty. When not in text mode
+ /// and after leaving the word the result is empty.
+ DocIterator newWord() const { return new_word_; }
+
+ /// are we in math mode (2), text mode (1) or unsure (0)?
+ int currentMode();
+
+ /// Return true if the next or previous inset has confirmDeletion depending
+ /// on the boolean before. If there is a selection, return true if at least
+ /// one inset in the selection has confirmDeletion.
+ bool confirmDeletion(bool before = false) const;
+
+private:
+ /// validate the "new born word" position
+ void checkNewWordPosition();
+ /// clear the "new born word" position
+ void clearNewWordPosition();
+
+ /// the anchor position
+ DocIterator anchor_;
+ /// do we have a selection?
+ bool selection_;
+ /// are we on the way to get one?
+ bool mark_;
+ /// are we in word-selection mode? This is set when double clicking.
+ bool word_selection_;
+
+ /// the start of the new born word
+ DocIterator new_word_;
+ //
+ // math specific stuff that could be promoted to "global" later
+ //
+
+ // FIXME: make them private
+public:
+ /// The current font settings. This holds the settings for output.
+ Font current_font;
+ /// The current display font. This holds the settings of the text
+ /// in the workarea.
+ Font real_current_font;
+};
+
+
+/// The cursor class describes the position of a cursor within a document.
+class Cursor : public CursorData
+{
+public:
+ /// create the cursor of a BufferView
+ explicit Cursor(BufferView & bv);
+
+ /// add a new cursor slice
+ void push(Inset & inset);
+ /// add a new cursor slice, place cursor at front (move backwards)
+ void pushBackward(Inset & inset);
+ /// try to put cursor in inset before it in entry cell, or next one
+ /// if it is not empty, or exit the slice if there is no next one.
+ void editInsertedInset();
+
+ /// pop one level off the cursor
+ void pop();
+ /// pop one slice off the cursor stack and go backwards
+ bool popBackward();
+ /// pop one slice off the cursor stack and go forward
+ bool popForward();
+ /// set the cursor data
+ void setCursorData(CursorData const & data);
+
+ /// returns true if we made a decision
+ bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
+ /// dispatch from innermost inset upwards
+ void dispatch(FuncRequest const & cmd);
+ /// display a message
+ void message(docstring const & msg) const;
+ /// display an error message
+ void errorMessage(docstring const & msg) const;
+ /// get the resut of the last dispatch
+ DispatchResult const & result() const;
+
+ /// Set the cursor language from current input method language
+ /* Considers first exact math with the codes used in the document,
+ * then approximate match among the same list, and finally exact
+ * or partial match with the whole list of languages.
+ */
+ void setLanguageFromInput();
+ /// Set the current font of the cursor from its location.
+ void setCurrentFont();
+
/**
* Update the selection status and save permanent
* selection if needed.
* @return whether the selection status has changed
*/
bool selHandle(bool selecting);
- ///
- docstring selectionAsString(bool with_label) const;
- ///
- docstring currentState(bool devel_mode) const;
-
- /// auto-correct mode
- bool autocorrect() const { return autocorrect_; }
- /// auto-correct mode
- bool & autocorrect() { return autocorrect_; }
- /// are we entering a macro name?
- bool macromode() const { return macromode_; }
- /// are we entering a macro name?
- bool & macromode() { return macromode_; }
/// returns x,y position
void getPos(int & x, int & y) const;
/// Should interpretation of the arrow keys be reversed?
bool reverseDirectionNeeded() const;
- /// insert an inset
- void insert(Inset *);
+ ///
+ /// Insertion (mathed and texted)
+ ///
/// insert a single char
void insert(char_type c);
/// insert a string
void insert(docstring const & str);
+ /// insert an inset
+ void insert(Inset *);
+ ///
+ /// Insertion (mathed only)
+ ///
+ /// insert a math atom
+ void insert(MathAtom const &);
+ /// insert a string of atoms
+ void insert(MathData const &);
+ /// Like insert, but moves the selection inside the inset if possible
+ void niceInsert(MathAtom const & at);
+ /// return the number of inserted array items
+ /// FIXME: document properly
+ int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
+ bool enter = true);
/// FIXME: rename to something sensible showing difference to x_target()
/// in pixels from left of screen, set to current position if unset
/// distance between actual and targeted position during last up/down in text
int textTargetOffset() const;
- /// access to normalized selection anchor
- CursorSlice normalAnchor() const;
- /// access to real selection anchor
- DocIterator const & realAnchor() const { return anchor_; }
- DocIterator & realAnchor() { return anchor_; }
- /// sets anchor to cursor position
- void resetAnchor();
/// access to owning BufferView
BufferView & bv() const;
- /// get some interesting description of top position
- void info(odocstream & os, bool devel_mode) const;
- /// are we in math mode (2), text mode (1) or unsure (0)?
- int currentMode();
/// reset cursor bottom to the beginning of the top inset
// (sort of 'chroot' environment...)
void reset();
- /// for spellchecking
- void replaceWord(std::string const & replacestring);
+
/**
* the event was not (yet) dispatched.
*
void undispatched() const;
/// the event was already dispatched
void dispatched() const;
- /// Set which screen update should be done
+
+ /// Describe the screen update that should be done
void screenUpdateFlags(Update::flags f) const;
- /// Forces an updateBuffer() call
- void forceBufferUpdate() const;
- /// Removes any pending updateBuffer() call
- void clearBufferUpdate() const;
- /// Do we need to call updateBuffer()?
- bool needBufferUpdate() const;
/**
- * don't call update() when done
+ * Reset update flags to Update::None.
*
* Should only be called by an inset's doDispatch() method. It means:
* I handled that request and I can reassure you that the screen does
* Not using noScreenUpdate() should never be wrong.
*/
void noScreenUpdate() const;
- /// fix cursor in circumstances that should never happen.
- /// \retval true if a fix occurred.
- bool fixIfBroken();
+
+ /// Forces an updateBuffer() call
+ void forceBufferUpdate() const;
+ /// Removes any pending updateBuffer() call
+ void clearBufferUpdate() const;
+ /// Do we need to call updateBuffer()?
+ bool needBufferUpdate() const;
+
/// Repopulate the slices insets from bottom to top. Useful
/// for stable iterators or Undo data.
void sanitize();
- ///
- bool textUndo();
- ///
- bool textRedo();
-
- /// makes sure the next operation will be stored
- void finishUndo() const;
-
- /// open a new group of undo operations. Groups can be nested.
- void beginUndoGroup() const;
-
- /// end the current undo group
- void endUndoGroup() const;
-
- /// The general case: prepare undo for an arbitrary range.
- void recordUndo(pit_type from, pit_type to) const;
-
- /// Convenience: prepare undo for the range between 'from' and cursor.
- void recordUndo(pit_type from) const;
-
- /// Convenience: prepare undo for the single paragraph or cell
- /// containing the cursor
- void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
-
- /// Convenience: prepare undo for the inset containing the cursor
- void recordUndoInset(Inset const * inset = 0) const;
-
- /// Convenience: prepare undo for the whole buffer
- void recordUndoFullBuffer() const;
-
- /// Convenience: prepare undo for buffer parameters
- void recordUndoBufferParams() const;
-
- /// Convenience: prepare undo for the selected paragraphs or cells
- void recordUndoSelection() const;
-
///
void checkBufferStructure();
- /// hook for text input to maintain the "new born word"
- void markNewWordPosition();
-
- /// The position of the new born word
- /// As the user is entering a word without leaving it
- /// the result is not empty. When not in text mode
- /// and after leaving the word the result is empty.
- DocIterator newWord() const { return new_word_; }
-
- /// Return true if the next or previous inset has confirmDeletion depending
- /// on the boolean before. If there is a selection, return true if at least
- /// one inset in the selection has confirmDeletion.
- bool confirmDeletion(bool before = false) const;
-
/// Determine if x falls to the left or to the side of the middle of the
/// inset, and advance the cursor to match this position. If edit is true,
/// keep the cursor in front of the inset if it matter for dialogs.
/// Note: it does not handle RTL text yet, and is only used in math for now.
void moveToClosestEdge(int x, bool edit = false);
+ /// whether the cursor is either at the first or last row
+ bool atFirstOrLastRow(bool up);
+
public:
//private:
///
void saveBeforeDispatchPosXY();
-private:
- /// validate the "new born word" position
- void checkNewWordPosition();
- /// clear the "new born word" position
- void clearNewWordPosition();
-
private:
///
BufferView * bv_;
int x_target_;
/// if a x_target cannot be hit exactly in a text, put the difference here
int textTargetOffset_;
- /// the start of the new born word
- DocIterator new_word_;
/// position before dispatch started
DocIterator beforeDispatchCursor_;
/// cursor screen coordinates before dispatch started
///////////////////////////////////////////////////////////////////
public:
- ///
- void insert(MathAtom const &);
- ///
- void insert(MathData const &);
/// return false for empty math insets
/// Use force to skip the confirmDeletion check.
bool erase(bool force = false);
/// move the cursor up by sending an internal LFUN_DOWN,
/// return true if fullscreen update is needed
bool down();
- /// whether the cursor is either at the first or last row
- bool atFirstOrLastRow(bool up);
/// move up/down in a text inset, called for LFUN_UP/DOWN,
/// return true if successful, updateNeeded set to true if fullscreen
/// update is needed, otherwise it's not touched
/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
/// return true if successful
bool upDownInMath(bool up);
- ///
- InsetMath & nextMath();
- ///
- InsetMath & prevMath();
/// move forward in math. word: whether to skip a whole "word" (insets with
/// the same mathclass)
bool mathForward(bool word);
void plainErase();
///
void plainInsert(MathAtom const & at);
- ///
- void niceInsert(MathAtom const & at);
- /// return the number of inserted array items
- int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
- bool enter = true);
-
- /// in pixels from top of screen
- void setScreenPos(int x, int y);
- /// current offset in the top cell
- /// interpret name a name of a macro. Returns true if
- /// something got inserted.
- bool macroModeClose();
+ /// interpret name of a macro or ditch it if \c cancel is true.
+ /// Returns true if something got inserted.
+ bool macroModeClose(bool cancel = false);
/// are we currently typing the name of a macro?
bool inMacroMode() const;
/// get access to the macro we are currently typing
InsetMathUnknown * activeMacro();
/// get access to the macro we are currently typing
InsetMathUnknown const * activeMacro() const;
+ /// the name of the macro we are currently inputting
+ docstring macroName();
/// replace selected stuff with at, placing the former
- // selection in given cell of atom
- void handleNest(MathAtom const & at, int cell = 0);
- ///
- bool isInside(Inset const *) const;
+ // selection in entry cell of atom
+ void handleNest(MathAtom const & at);
/// make sure cursor position is valid
/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
void normalize();
- /// mark current cursor trace for redraw
- void touch();
- /// hack for reveal codes
- void markInsert();
- void markErase();
/// injects content of a cell into parent
void pullArg();
/// split font inset etc
void handleFont(std::string const & font);
- /// display a message
- void message(docstring const & msg) const;
- /// display an error message
- void errorMessage(docstring const & msg) const;
- ///
- docstring getPossibleLabel() const;
-
- /// the name of the macro we are currently inputting
- docstring macroName();
- /// where in the curent cell does the macro name start?
- int macroNamePos();
/// can we enter the inset?
bool openable(MathAtom const &) const;
- ///
- Encoding const * getEncoding() const;
/// font at cursor position
Font getFont() const;
};
} // namespace lyx
-#endif // LYXLCURSOR_H
+#endif // LCURSOR_H